Jump to content

Couple of Questions


Mr. Clark

Recommended Posts

Here are a few questions that come to mind:

1) What determines which units are attached to an HQ? If a unit attached to an HQ is annihiliated, does another replace it?

2) Can someone (perhaps with a screenshot) explain the exact map area that subs need to be parked in to disrupt shipping?

3) In the FAQ it list 2 types of attacks for units. One is simply attacking, one is moving and attacking. Are there combat modifiers applied if a unit moves and then attacks, rather than simply attacking?

Link to comment
Share on other sites

1) Attached units must be within 5 hexes at the beginning of the turn for an HQ and as most people have guessed click on an HQ and it will highlight who is attached. It's usually the closest 5 units but sometimes get's a little spread out when there are a lot of units or multiple HQ's that grab units first. Units will remain attached until the end of your turn and then may be reorganized on the next turn

2) In the Atlantic, it is within an intuitive range of either St. John's or Liverpool and in the med within range of any of the UK ports there. In general you have a greater range in the North Atlantic than you would in the Med.

3) No combat modifiers as such

Link to comment
Share on other sites

Originally posted by Hubert Cater:

2) In the Atlantic, it is within an intuitive range of either St. John's or Liverpool and in the med within range of any of the UK ports there. In general you have a greater range in the North Atlantic than you would in the Med.

Hubert,

Isn't it just Gibraltar and Malta? I thought Alexandria was not included.

Link to comment
Share on other sites

×
×
  • Create New...