Aztecace Posted October 14, 2004 Share Posted October 14, 2004 After playing awhile, (I am still a novice) I have come to to the conculsion that tanks are not worth it. They don't seem to do any more damage than a army and they seem to be pretty weak against any unit in a city or that is entrenched. Other than they move a bit faster I don't see the upside to buying tanks. It would seem to be a good idea just to by armies and put money into army tech. Any idea's on the subject. Link to comment Share on other sites More sharing options...
Roosevelt45(the 2nd) Posted October 14, 2004 Share Posted October 14, 2004 The thing with tanks is you have to wait till they gain experience, then they're great! Like strategic bombers. I also think you can't underestimate the advantage of speed, in a blitzkrieg, that's practicaly all that matters. Of course, I'm sure there are a lot of people on this forum who know a lot more about this then I do Link to comment Share on other sites More sharing options...
SeaMonkey Posted October 14, 2004 Share Posted October 14, 2004 Aztecace, glad you are enjoying the game, but don't jump to quick conclusions in SC, for in reality "Tanks" can be very useful, depending on your opponents disposition. My fav. characteristic is the ability to ignore enemy ZoCs. I'll also mention their ability to withstand AF attack better than Corps/Armies and are very tough when entrenched. I almost never research them, preferring to keep their base cost at a minimum. They represent a viable alternative to infantry purchases, especially when AT research levels get high and the cost for armies and corps is heightened. Link to comment Share on other sites More sharing options...
willebra Posted October 16, 2004 Share Posted October 16, 2004 Benefits of tanks: 1. Tanks move faster (i.e. have more APs) 2. Tanks defend better against air (3 instead of 2/1 of armies/corps) 3. Tanks defend better against armies/corps (4 instead of 2/1 of armies/corps) 4. Tanks have it a little easier when attacking units on oil or mine (no defense bonus against tanks, 1 bonus against armies/corps) The benefits 1 and 3 make for a powerful blizkrieg-tool. The benefit 3 makes a strong defensive unit: put a tank in a city and let it entrench and its a hard nut to crack. Note: defense values do not affect the defenders losses but a higher defense value increases the attackers losses. Some drawbacks: 1. tanks can be attacked by other tanks with high attack values (from 5 upwards): fighting becomes costly. 2. tanks are ineffective in attacking ships at ports 3. tanks have it harder when attacking units in cities (defense bonus of 2 against tanks compared to 1 against armies/corps) [ October 26, 2004, 11:49 AM: Message edited by: willebra ] Link to comment Share on other sites More sharing options...
Curry Posted October 16, 2004 Share Posted October 16, 2004 In the game I dont think tanks are as powerful as they were in the War. However, they can be very very useful if you use them right. As some others I dont invest in Tank Tech but use them as they are for their speed (or range) in breaking a line. The two tanks can especially be helpful in the early war in France. Link to comment Share on other sites More sharing options...
Dragonheart Posted October 16, 2004 Share Posted October 16, 2004 Without tanks you cant start Barbarossa sucessfully...with sucessfully i mean the cut off and destroying of all border armies+2 tanks+1 or even 2 airfleets.....later if you opponent has AT you can still use them for your defence and for breakthroughs. Link to comment Share on other sites More sharing options...
Friendly Fire Posted October 17, 2004 Share Posted October 17, 2004 Hi Willebra, at the risk of sounding picky, I beg to differ with your statement "tanks ignore ZOC (zone of control)". Nope. SC has no ZOC rule! There is the rule that units suffer an "additional action point penalty if attempting to move through two or more adjacent enemy units" (exact words of the user manual). This is a lot different than a ZOC rule (just leave the North coast of France undefended if you want a brutal demonstration). Tanks suffer this penalty just like any other unit. But since they have 5AP when fully supplied it means that they can move through up to two hexes that are adjacent to two enemy units, and this kind of ability makes them key for breakouts in France or Russia, as noted by Dragonheart. I really like to use Armor units to take and hold ground even when the enemy has good AT tech. cheers FF Link to comment Share on other sites More sharing options...
willebra Posted October 17, 2004 Share Posted October 17, 2004 Friendly Fire, thanks for the clarification. (ZOC isn't a good word to reflect the SC-rule.) Link to comment Share on other sites More sharing options...
Friendly Fire Posted October 18, 2004 Share Posted October 18, 2004 no problem! By the way, are you sure about tanks not doing well against ships in ports? I was surprised about this, but maybe I have never used an armor unit to go after a ship in port... Link to comment Share on other sites More sharing options...
Liam Posted October 18, 2004 Share Posted October 18, 2004 The power of the tank in SC is stated above. Generally if you're German or Russian you can use them. Great for defense, good movement to hit certian targets with a punch. don't overspend tech on them.. as german don't throw them away either<barbarossa 5 tanks are great to encircle, but after 'defend'. armies & corps are more bang for your buck. AT is deadly!!! get that up around 4 and you can mash an enemy who doesn't keep up. While, relatively, Heavy Tank Sucks vs AT... give you an example of when a tank is useful. You're sitting outside of Paris 3 hexes, guards hold most of the frontline not letting an Army launch an assualt to kill a Parisian Defense Corps... It's strength is relatively low, 3 and 1 tank is assuredly going to give you the city followed up by a corps and air attack... As you can see Tanks can be vital in certian situations, but when you get 3 stacks deep of corps they're mobility is negated, corps can do most of the jobs they can do [ October 17, 2004, 11:10 PM: Message edited by: Liam ] Link to comment Share on other sites More sharing options...
willebra Posted October 25, 2004 Share Posted October 25, 2004 FF, The naval attack value of armies/corps is 6/3 whereas for tanks it's 2. Link to comment Share on other sites More sharing options...
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