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Question on premature ceasefire problem


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I just got an email saying that one of my older Scenarios, Small Battles, Rest No More automatically goes to ceasefire on the 2nd or 3rd turn when playing US vs German AI.

I tested it myself and it NOW does do that. So why would it start doing that now and not during play testing?

Why would the game engine go to auto ceasefire??

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Hi Sergei

Thanks for your ideas. I tried them and they didn't work! BUT then I tried messing around with the various reinforcements and finally I found something that did.

For the Americans there are no troops on the map at the start, they filter in later. Adding a single jeep at the start (well hidden) and the scenario doesn't go to ceasefire.

Odd

My play tester and I however still don't understand how this didn't manifest itself until months after!

Thanks Sergei!

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