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Is "talent" programmed in?


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That is talent per say. Or a knack for a weapon or unit.

I was playing Wild Bills revision of Team Desobry. I had a bazooka team on three different battles take out take out three different vehicles on the first shot. One shot was in the wind and rain and at night, no less, at about 40 meters and another shot (the most impressive) was made on a Tiger, side hull, at 145 meters! ONE SHOT, ONE FRICKIN KILL! Bazooka sniper! I wanted to jump in and high five this guy!

Man, I love this game!

Hurry up with CM2, damnit! smile.gif

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Originally posted by Phoenix:

No.

Though the idea is nice. In fact here

is a really good idea: When purchasing

troops at lower experience levels, (medium,

low) there could be a little ration for crack/elite support units, like snipers

or bazooka guys. No more than, say, 5-10%

of the total point count could be spent

on guys who just have a knack for hitting

things with a bazouki.

Also, it would be cool if there were some

HQ's with a negative modifier like that

Col Klutz in Squad Leader.

regards,

--Rett

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CMplayer wrote:

> When purchasing troops at lower experience levels, (medium, low) there could be a little ration for crack/elite support units, like snipers or bazooka guys.

This would defeat the purpose of low experience levels. There is, however, a lobby in favour of unrestricted quick battles. See this thread for further details:

Were they really all the same?

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Guest Michael emrys

Originally posted by CMplayer:

...hitting

things with a bazouki.

Not with my bazouki you won't! I just put a new set of strings on it.

biggrin.gif

Michael

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Originally posted by David Aitken:

CMplayer wrote:

> When purchasing troops at lower experience levels, (medium, low) there could be a little ration for crack/elite support units, like snipers or bazooka guys.

This would defeat the purpose of low experience levels. There is, however, a lobby in favour of unrestricted quick battles. See this thread for further details:

Were they really all the same?

I don't think it would 'defeat the purpose'

of having lower experience levels. The

overall experience level would still be

the same, despite there being a few

'talented' snipers or bazooka guys in

the battalion.

regards,

--Rett

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