Radar Posted March 19, 2001 Share Posted March 19, 2001 I've noticed that when I place a waypoint for a unit on the second level, but I want to adjust placement, if I move the marker to the edge of the structure it immideately drops to the first floor. I didn't have this problem in the demo and later beta versions. Has any one else noticed this, can help? ------------------ 'The engine of the tank is no less a weapon than its gun' [This message has been edited by Radar (edited 03-19-2001).] Link to comment Share on other sites More sharing options...
Homba Posted March 20, 2001 Share Posted March 20, 2001 Yeh, I've noticed it. Seems like a bug to me. Very irritating. Homba Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted March 20, 2001 Share Posted March 20, 2001 Go to a top down view when making these adjustments and you should be ok. Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted March 20, 2001 Share Posted March 20, 2001 I notice that, some time it is worse, the troop refuses to move to 2nd floor. Griffin. ------------------ "When you find your PBEM opportents too hard to beat, there is always the AI." "Can't get enough Tank?" Come to my Combat Missing Command Post (CMCP) at http://www.angelfire.com/games3/CMCP/ Link to comment Share on other sites More sharing options...
ParaBellum Posted March 20, 2001 Share Posted March 20, 2001 Originally posted by GriffinCheng+: I notice that, some time it is worse, the troop refuses to move to 2nd floor. Griffin. I only encountered this situation when other units already were placed in that house. When you try to move a unit too close to another in a building, they wont't enter it. And as Pvt. Ryan wrote, use the "5"-view when plotting orders into a house, works fine for me. ------------------ Klotzen, nicht kleckern! Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted March 20, 2001 Share Posted March 20, 2001 ParaBellum, This is not the case for me. I was playing "A Walk in Paris" in CM 1.12 when ordered a sharpshooter, who was well ahead from the rest, refuse to move upstairs, but rather stay at the same location at the buttom floor. Griffin. ------------------ "When you find your PBEM opportents too hard to beat, there is always the AI." "Can't get enough Tank?" Come to my Combat Missing Command Post (CMCP) at http://www.angelfire.com/games3/CMCP/ Link to comment Share on other sites More sharing options...
ParaBellum Posted March 20, 2001 Share Posted March 20, 2001 Originally posted by GriffinCheng+: ParaBellum, I was playing "A Walk in Paris" in CM 1.12 when ordered a sharpshooter, who was well ahead from the rest, refuse to move upstairs... Griffin. Ah, Paris, that's the clue! I'm sure your sniper just walked into the Folies-Bergère Club and refused further orders! ------------------ Klotzen, nicht kleckern! Link to comment Share on other sites More sharing options...
Radar Posted March 20, 2001 Author Share Posted March 20, 2001 Hehe.. ViVe La.. Yes I use the 5 view to help place. Yet if I move the waypoint box to touch the edge of the structure it will reset to the ground floor. [This message has been edited by Radar (edited 03-20-2001).] Link to comment Share on other sites More sharing options...
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