Thermopylae Posted October 5, 2001 Share Posted October 5, 2001 <BLOCKQUOTE>quote:</font><HR>Thats why god made 81mm mortar spotters with smoke rounds <HR></BLOCKQUOTE> -CMPlayer Yes, however god also made the 75mm gun that would be 200m to the left of the current pillbox position and firing up its arse, negating the need for those 81mms. Link to comment Share on other sites More sharing options...
Gen-x87H Posted October 6, 2001 Share Posted October 6, 2001 Using vehicle crews to help knock out an AT gun from behind? That is a little gamey. But war is hell. Gun crews are ok if only used to bolster your lines and not used in an attack. Gen Link to comment Share on other sites More sharing options...
Fuerte Posted October 6, 2001 Share Posted October 6, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by -Havermeyer-: There's been an awful outbreak of gamey edge huggers, lately.<HR></BLOCKQUOTE> Don't blame the players, blame the map designers! If the map is wide enough, then no-one will go to the edge. But it if is quite narrow and there is a good forrest, I'm sure that everyone will go there. Link to comment Share on other sites More sharing options...
securityguard Posted October 6, 2001 Share Posted October 6, 2001 edge hugging is nearly impossible to avoid if youre trying to flank. if every game had both sides in a stale mate over a VL it would be the boringest piece of hell ive ever played. why is edge hugging gamey? because of the fact the edges are there. if they were not, flanks would be even wider. hell, you could go across the friggin map, turn, then hit them directly from the rear. if anything, edges are a good thing. Link to comment Share on other sites More sharing options...
Kingfish Posted October 6, 2001 Share Posted October 6, 2001 Hey security guard, E-mail me, I have a question for you. My address is in my profile. Link to comment Share on other sites More sharing options...
Darwin Posted October 6, 2001 Share Posted October 6, 2001 wow I just had a flash from the old bigtimesoftware. com board where the topic of 'having units on map edge face incoming direct fire from offmap unseen positions' was discussed and shot down. (trip out man) Although I do believe this could be a neat feature, it seems to be more a scenario design issue than something to spend coding time on. As stated above hugging the map runs the risk off being routed offboard. A fair trade off in my opinion. (I once had an mg turret on a reverse slope maul several advancing platoons, routing half offmap who were trying to edgewalk through a smokescreen) No complaints with it here. Link to comment Share on other sites More sharing options...
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