Heibis Posted December 5, 2001 Share Posted December 5, 2001 In a battle fought last night against the AI, I had some elite SS troops, one of which was a 240mm arty spotter. This spotter had only 8 rounds of ammo. Now here's the story: After finding a really juicy target, I let the rounds fall. In just 20 secs. the spotter dropped 6 rounds on target, silencing all enemy activity. But the last two rounds just didn't fall. I waited and waited a whole minute, but appearently the spotter decided it was no use dropping the last two rounds! Any thought on this? Can the tac-AI cancel an ordered arty barrage, or is the 240mm just a slow reload? Anyway, I was very happy to save the rest of my precious ammo. Jens Link to comment Share on other sites More sharing options...
BeauCoupDinkyDau Posted December 5, 2001 Share Posted December 5, 2001 Your last two rockets may have dropped off-map if you ordered the strike semi-close to the edge. Link to comment Share on other sites More sharing options...
Kingfish Posted December 5, 2001 Share Posted December 5, 2001 240mm is not a rocket, but very heavy artillery. The blast factor is something like 600+. Heibis, Did you target a house or building? If the structure is destroyed during the barrage the A.I. will consider it mission accomplished, therby cancelling the strike. Also, the 240mm (as does all big arty) has a very slow reload. Link to comment Share on other sites More sharing options...
Heibis Posted December 5, 2001 Author Share Posted December 5, 2001 Well I did not target a building, that's for sure. If the battery is supposed to have 6 guns, then I guess this is just a case of slow reload. Damn, I thought the AI did something really smart here... Jens Link to comment Share on other sites More sharing options...
Berlichtingen Posted December 5, 2001 Share Posted December 5, 2001 I have noticed that really big arty will only fire one salvo if on target. Let's face it, how many big rounds beyond one do you really need to hit the target Link to comment Share on other sites More sharing options...
MikeyD Posted December 5, 2001 Share Posted December 5, 2001 I have hear rumors of the game having a 4 tube artillery engine. But that shouldn't have stopped the last two rounds from being fired... unless you targeted a specific unit and not 'area fire'. Then I don't think it'll fire if you've lost contact with the designated unit between turns. Link to comment Share on other sites More sharing options...
Heibis Posted December 5, 2001 Author Share Posted December 5, 2001 Thank you for your input, I have very little experience using heavy artillery. Berli, if you are right, my spotter did a wonderful job saving valuable rounds. And that is a good testimoy as to how good the CM engine is. Jens Link to comment Share on other sites More sharing options...
offtaskagain Posted December 6, 2001 Share Posted December 6, 2001 8 inch (203mm) and bigger typically only fired about once every 2 minutes or so. JasonC, having served on a self-propelled 8 incher can provide further insights as to why. Link to comment Share on other sites More sharing options...
Silvio Manuel Posted December 6, 2001 Share Posted December 6, 2001 My guess is that the 1st two rounds were Spotting Rounds, and then there was a standard 4-round salvo, leaving you w/ two rounds. Link to comment Share on other sites More sharing options...
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