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What is the best type of cover


Guest Captitalistdoginchina

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Guest Captitalistdoginchina

When choosing places to defend or to place your soft fleshy things what offers the best protection for your men, is it woods, a foxhole, a heavy building or maybe a foxhole in scattered trees? Craters in tall pines or.........well the list goes on.

The computer must generate some sort of protection bonus, but which ones are best?

CDIC

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"Death solves all problems - no man no problem"

J.V.Stalin, 1918

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Guest Patrik

If you're playing a human stay out of the buildings, they end to kill more troops faling down than they save standing up.

I think the type of cover you needs depends on what you are getting hit with, I meen the buildings are great unless there is a tank around, and that wood mmmm, but then someone is starting to use arty on your poor guys.

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Guest *Captain Foobar*

There are 2 concepts that get mixed up often, cover & concealment. Both being important to defenders. The attacker rarely has either.

Cover protects you from enemy fire, or minimizes its effectiveness, while concealment, obviously is using the terrain to hide from his prying eyes.

Personally I have little faith in cover. Granted I don't want to fight with my infantry out in the open, but if you try to rely on some heavy trees to bail you out of an otherwise tactically poor situation, you will probably be disappointed. But in answer to your question, I like my foxhole directly behind a stone wall, or in heavy woods, BUT it MUST be uphill from the attacker to really get a good effect. The thing is, your foxholes usually spoil any ambush, as you are spotted before the enemy stumbles upon you. And ambushes are where it is at.....

Now concealment is way more vital on defense, to me. If I can keep my troops hidden, it can really make things hard on the attacker, who will have to decide where to attack without that vital information.

One good trick on defense, as has been mentioned before, is to deploy in your trenches in good cover, and then rush forward to set up an ambush. This gives you a good chance of effectively ambushing, PLUS a good place to fall back to after the ambush has achieved its maximum effect.

But none of this addresses what to do when your opponent starts calling in arty on your position. Treebursts suck. I hate them. wink.gif

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Londoner,

Tree splintering is a bit too detailed to model in a game like this. But yes, artillery airbursts exploding up in the tree tops are in and they are quite nasty too. wink.gif You'll know them when they happen if you have a camera view like camera angle 2 and you pan out so you can see above your guys in the trees. When the mortar/other rounds start coming in you'll actually see the little blast spheres expanding up in the tree tops where the shells are exploding. Really bloody damn cool stuff. biggrin.gif And for the larger caliber artillery shells you can actually see the shell falling out of the sky and slamming into whatever unfortunate thing it happens to hit.

And all of this is just the tip of the iceberg. Try doing a search for a topic that was posted not too long ago called something like: "What have we seen" if I'm remembering correctly. It will give you a great idea of just how much detail there is in this game.

Mike D

aka Mikester

[This message has been edited by Mikester (edited 06-03-2000).]

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Guest Pillar

Foobar,

Do you just mean higher elevation or do you mean on a forward slope?

I read that it isn't good to put your men on a slop facing the enemy since they tend to get slaughtered. (Horizontal Cannon Fire acts like Artillery raining down).

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Guest *Captain Foobar*

Yes Pillar, that is a good point. BUT, in a game with Major Tom in Chance Encounter, I learned that infantry seems to fare better when uphill from their assailants. One reason you can see displayed in The Sunken Lane AAR, at CMHQ.

If your foxhole, or hiding spot is on a flat spot on the slope, it will act like a reverse slope ambush, where the direct fire from tanks down at the bottom either slams uselessly into the turf in front of you, or sails past you, over your head.

This is a specialised situation, and if the hill you have chosen has LOS all over the battlefield, that is a bad thing. SO , in other words, I don't usually like the forward slope to dig in on, unless it is concealed by heavy woods, etc...But generally the hill makes your opponent work harder to get to you, and harder to chuck grenades at you.

I'm actually a reverse slope ambush kinda guy at heart. That moment of suspense makes it so much fun, that I usually don't even care if it worked.... biggrin.gif

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<BLOCKQUOTE>quote:</font><HR>Well, if your playing against Fionn, then air cover would be your best bet... <HR></BLOCKQUOTE>

Man, when Fionn sees this he's gonna have a cow. He's still smarting over the effectiveness of Moon's air attack in the AlphaAAR (good Lord, has it really been THAT long since that came out? It's true that time passes faster as you age further.)

Prepare to be challenged to a test of combat, mikeydz!

DjB

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Guest Pillar

Captain Foobar,

Definately agree with you here. Putting men on the very top of the hill or a flat spot is a great tactic. Might be a little hair raising though knowing the enemy tank is going for a direct hit ;) hehe..

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My wife keeps my soft fleshy things on a chain around her neck. If I am very well behaved she will sometimes...

Uh as far as cover goes, I like what Foo said about not being seen.

As an attacker, smoke is a big help to try not to be seen. I use it in exceesive amounts, and find it is rather nice and comfy ...until it lifts when you are right in the middle of an open feild and there is a platoon of smgs 40 yard away. DOH!

Peng

died a lot when the smoke lifted

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Peng sez "die a lot now."

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