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Mikeydz

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Everything posted by Mikeydz

  1. Can I assume that ROW vets still have priority during the initial signup period to grab a chair in the game?
  2. The issue I had with the Soviet setup in Koltov in that the Soviets are able to set up behind Ahapeebka (village on Axis right, betweer the "river" and the long diagonal road. I had a platoon of men in that town. He started with 6-8 tanks on "my" side of the river/treeline. From that point he had instant side shots on my StugIIIs set up watching the roads to my front and right. Both those guys were dead quick. I also had one of my AT guns set up there, along with a Schreck. Both those guys bit it also, but they managed to take out 1 tank each. So basically, after turn 3, my at defenses consisted of 1 AT gun on the complete oppisite side of the map (which never got a good clean shot oppertunity on anyone) and a smattering of schrecks. He was easily able to surrond and pound the village defenders to bits, and raced into my empty rear. My main point is this. If the Allied player sets, it pretty much rules out and chance for the Axis if he sets up in town. He'll get pounded from the front and right sides if he holds position in the buildings, and if he attempts a retreat through the open area to the rear, he'll get cut to shreds by the "flanking force that now has clear lines of fire to the Axis rear areas. If I were to change anything, I would not allow the Soviets to have a setup zone behind the treeline/river village on the Axis right. Maybe as for forward as the middle of the wheatfield with the trees in the middle, but not much more forward than that. It's one thing for a player to have to take a flank, but to be given that flank almost outright by the designer is a bit much considering the considerable force imbalance already present in the scenario.
  3. All my games in 2-1 now completed. I want to thank my opponents for all playing a great game and completely kicking my arse. Mikeydz
  4. http://download.com.com/redir?pid=10223828&merid=79917&mfgid=79917&edId=3&siteId=4&oId=3000-2139-10223828&ontId=2139&ltype=dl_dlnow&lop=link&dlrs=1&destUrl=%2F3001-2139-10223828.ht ml Here we go. Must be something in the newer Divx 5.1 codec, but this player works like a champ. Now only if it could translate what the writing on the video says, I'd be really happy.
  5. I might be helpful if whoever has gotten this video to work post what viewer software they used. The latest Media Player, ATI software, WinDVD and Radlight all choked on it (Audio only, no video).
  6. Can my opponents in the tournament please resend the last files they sent. I suffered a hard drive crash and lost those files. I need the last turns sent for High Road and Petro River, and need the final score file for Koltov so I can submit them. Thanks
  7. If anyone uses 1.03 for a battle that contributes to the scoring of the tourney, then that can negatively affect the outcome of the tournement. Everyone who plays in the tourney has to play by the exact same set of rules. It sucks that the finals started right before the 1.03 came out, but that's life. It's not hard to set up multiple versions on a system at once, so it's not life someones asking for an arm or a leg for everyone to play these final scenarios with 1.02.
  8. For the version issue, I see no choice but to stick with 102. Once the games start, it should be locked in, since the playing field has to be level for all players. A bug like the AT Gun one can signifigantly affect the outcome of a scenario. The only fair way is for everyone to play at the same version. As for the statement wondering about tourney players using the AT bug to thier advantage. If you play this game right, you HAVE to use this bug. The ideal placement for any gun is behind a ridgeline, with as little of the barrel peeking over the top as possible. In order to not utilize this bug, you would have to intentionally place your units in less than optional positions. There is a difference between bugs that make you a cheater if you choose to exploit them, vs bugs like this one where you don't have a real choice in using it or not.
  9. Saw I got a Bryce email also, but nothing in it. No message text or attachment. Sent him a reply but it's been on a few hours.
  10. Wouldn't it be important that everyone use the same patch. Changes from patch to patch in AI reactions, bug fixes, ect... could have drastic effects on the possible outcomes. Take King of Deb for example. Hitting the Allied AT guns placed on the far side of the rail line was a real pain, but at least it would have been a real pain for everyone. If someone went back and played that scenario in 1.01, then that player could have had a signifigantly easier time with it as the Axis, skewing the scoring. Eveyone should play under the same patch version so everyone has to deal with the same rules, AI code, bugs, ect... I would say that everyone should use 1.02, since that is the lates official patch that is available for both US and non US versions.
  11. Just a quick question since we are now starting new games up. Should we now be using 1.02 or the 1.03 Public Beta Patch?
  12. The top person from each section goes into the finals, so you kinda have to figure out who that is, since the list isn't divided by sections.
  13. Whew... all my games in section 2-3 are complete. I had a great time against an awsome group of players.
  14. What was the original deadline for the 1st round? Considering the delays caused when the tourney went into limbo for a week or so, I'd be in favaor of adding an extension for some of the games, if needed. I know that I'll possibly need it for one of my games.
  15. Just a brief updat for my games in my section Tourney II, Section 3 Hosszupalyi --- Completed Christmas Battle --- A little slow but almost halfway now. Debrecen --- About 95% Done Rear Guard --- 2/3rd's Finished Beast --- Also 2/3rd's Complete The only one I might worry about would be Xmas. AT the rate that turns have been exchanged the last couple of weeks, I'd say a few days for Debrecen is left, and maybe between a week or two for Rear Guard and Beast. Hard to judge Xmas since it's been moving in fits and spurts, but I have confidence we should still be good to go.
  16. For those in my section... Sorry for the MIA... I'll have turns shipped out no later than this evening.
  17. Since I can't recall alot of in-game encounters, I've having to look at the raw numbers I have for the 2 tanks, and I don't see where the KV1 can't take out something but the KV2 can. Even out to 2km the 1's APBC rounds out penetrate the 2's HE rounds. the only real advantage is the massive blast rating on those HE's. And they both look like that have a shot against the german armor until you get to the later model PzIVs. The only thing I'm wondering about is the aquisition time Al reports for the KV1 vs the KV2. The both show the same rated turret speed, and neither have any special optics, so there shouldn't be any obvious or appreciable difference the the time to initially get a shot off between the 2.
  18. Knowing the scenario as it is, I'd vote to carry on. The two tourney players who recieved the file are vets of ROW, and I feel ok taking them at thier word that they have not breached FOW concerning those scenarios. Since Rune didn't mention who the other two who got scenario discs were, I can't comment on if I could vouch for thier integrety, but as long as they agree to not release any info on those files, then I think the damage is pretty minimal at the moment. If on the other hand, the others that got the file post any type of spoiler info on the board or other site, then I would have a problem continuing, since the info would be wide out in the open. But since that doesn't appear to be the case, at the moment, I would say carry on.
  19. If your almost done with the game, then I'd just finish it under 1.01, rather than risk some type of compatability problem. Or you could run both versions at the same time. Just renaming the .exe files back and forth should work ok. But if there is any known problems with 1.01 to 1.02, then it will be in the readme when released.
  20. Just bumping and updating my games. All games with atcivity in last 24 hours. Xmas Battle - Turn 4 Debrecen - Turn 9 Hossamacallit - Turn 6 Rear Guard - Turn 14 The Beast - Turn 6 So far, so good.
  21. Nope, no such beast as an undo function for ALMOST anything. The only thing you can undo is artillery targeting. Let's say you have some artillery fire plotted, and you adjust fire or otherwise change the spotters target, a new order shows up on his order menu to restet the target to what it was at the beginning of that turn. So in other words, your SOL.
  22. Bump to 1st pge and Tourney status update ROWIII - T2 - Sec3 Christmas Battle - Moving into Turn 2 (Too cold to play faster) King of Debrecen - Turn 5 Hosszupalyi - Moving into Turn 4 Rear Guard Action - Turn 7 The Beast - Turn 3
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