CEO Posted August 24, 2000 Share Posted August 24, 2000 I would like to requst the following be added: When a unit is given orders to move on the FIRST turn of the battle, there should be no command delay for the unit. Yes? No? Time to don asbestos suit... ------------------ No smilies were harmed in the making of this post. Link to comment Share on other sites More sharing options...
Juju Posted August 24, 2000 Share Posted August 24, 2000 IMO this would negate the troop experience level for one turn (i.e. turn 1). but what would be the point exactly? ------------------ I am not a racialist, but, und this is a big but, we in the National Bocialist Party believe das überleben muss gestammen sein mit der schneaky Armstrong-Jones. (Mr. Hilter) Link to comment Share on other sites More sharing options...
IntelWeenie Posted August 24, 2000 Share Posted August 24, 2000 I could understand it from the viewpoint of units entering the map (either start of scenario or reinforcements). ------------------ "Belly to belly and everything's better" - Russian proverb Link to comment Share on other sites More sharing options...
aka_tom_w Posted August 24, 2000 Share Posted August 24, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by CEO: I would like to requst the following be added: When a unit is given orders to move on the FIRST turn of the battle, there should be no command delay for the unit. Yes? No? Time to don asbestos suit... <HR></BLOCKQUOTE> Not a flame just a question because I don't understand? Why? no command delay off the first turn? What behaviour in a real life combat situation are you trying to model with your suggestion? again not a flame just a question -tom w [This message has been edited by aka_tom_w (edited 08-24-2000).] Link to comment Share on other sites More sharing options...
David Aitken Posted August 24, 2000 Share Posted August 24, 2000 I can understand where you're coming from, CEO, but is it really worth it? A few seconds at the beginning of the battle and that's it. Charles would basically have to reprogram units to behave differently in that one specific circumstance. Just assume that your guys haven't been sitting there for half an hour - they've just moved up from the rear, and they're just being issued with orders, so the command delay is no big deal. David ------------------ There's a splinter in your eye, and it reads REACT Link to comment Share on other sites More sharing options...
CEO Posted August 25, 2000 Author Share Posted August 25, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken: I can understand where you're coming from, CEO, but is it really worth it? A few seconds at the beginning of the battle and that's it. Charles would basically have to reprogram units to behave differently in that one specific circumstance. Just assume that your guys haven't been sitting there for half an hour - they've just moved up from the rear, and they're just being issued with orders, so the command delay is no big deal. David <HR></BLOCKQUOTE> Well, it is a big deal when my 4 armored cars get smoked in the first few seconds on the first turn because they are not in the process of hauling ass. Oh well, I guess I can just consider it an ambush or something. Or I'll just have to try and find a spot where no one can see me (not always an option). ------------------ No smilies were harmed in the making of this post. Link to comment Share on other sites More sharing options...
David Aitken Posted August 25, 2000 Share Posted August 25, 2000 CEO wrote: > my 4 armored cars get smoked in the first few seconds What scenario are you playing? One from the game, or a Quick Battle, or one that you or someone else has designed? David ------------------ There's a splinter in your eye, and it reads REACT Link to comment Share on other sites More sharing options...
CavScout Posted August 25, 2000 Share Posted August 25, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by CEO: I would like to requst the following be added: When a unit is given orders to move on the FIRST turn of the battle, there should be no command delay for the unit. <HR></BLOCKQUOTE> I don't think so because the start of a battle is, in game sense, just a place for us to start the game. In the real world the fight/battle/manuver has been going along up untill that point. Even in the best timed of operations, everyone is not going to start at the exact same time. There is going to be some early starters and some late starters. CavScout Link to comment Share on other sites More sharing options...
CavScout Posted August 25, 2000 Share Posted August 25, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by CEO: Well, it is a big deal when my 4 armored cars get smoked in the first few seconds on the first turn because they are not in the process of hauling ass. <HR></BLOCKQUOTE> I would suggest a better starting position. Seriously, in real life you would have had to pull into the game's start position. Would you pull into a fully exposed position like that? Would the enemy wait for you to start, like the game does, before firing? IMO, it is not unrealstic to have a first turn command delay but it is unrealistic to start in an overly exposed position because you don't have to deal with battle set, i.e. moving into the start positons, as you would in real life. Cav ------------------ "War does not determine who is right - only who is left." -Bertrand Russell "For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-Jongg. But when the issue is brought home to them, war becomes as important, for the necessary period, as business or sport. And it is hard to decide which is likely to be the more ominous for the Axis--an American decision that this is sport, or that it is business." -D. W. Brogan, The American Character Link to comment Share on other sites More sharing options...
CEO Posted August 25, 2000 Author Share Posted August 25, 2000 Well, on this particular map, there were a lot of open places, and no where for me to hide. I wouldn't think I would set up with 4 anti-tank weapons pointed at me, I'm not THAT stoooopid. Link to comment Share on other sites More sharing options...
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