Wako Posted August 8, 2000 Share Posted August 8, 2000 Yes, by all means add one. It won't hurt anything and if you don't like it, don't use it. I for one would like a more concise means of determining exactly how many of each type of unit I lost or destroyed than just the X# men lost and x# of vehicles lost. The roster would likely do that. Those of you who think it's gamey don't have to use it. ------------------ wako "All models are wrong - some are useful.'' - George E.P. Box Check out my CM webpage at http://ccpirate.webjump.com Link to comment Share on other sites More sharing options...
Oldgamer Posted August 8, 2000 Share Posted August 8, 2000 Oops, not sure how I became so bold there - from Spook: Yep, the LOS tool is sweet. But keep in mind that you use it ONLY from a friendly unit's actual location, NOT from some arbitrary point to another in the map. Earlier games like the TalonSoft Campaign series had a LOS tool that could provide you with the latter---a means to "recon" any or every map hex to determine what has LOS to that hex, whether or not the hex was occupied. (You can still move around the map at Level 1 to do "map recon", but you still won't get absolute answers on LOS to any unoccupied location.) Rest asssured, CS gamers soon learned to make diligent use of that feature. ++++++ Interesting side note (way off topic though), in ASL by rule you are not allowed to check LOS until you actually make an attack (with a few rules exceptions), so in that sense cardboard more accurately portrays that battlefield limitation (you can still eyeball it though, and also determine elevation blocks by counting hexes). One oddity in CM is that you can have an out of body experience and move to any given location so as to view LOS. As you said, not 100% accurate, but pretty darn good. As others have said, there is no perfect solution to some of these gaming shortcomings. Many of these debates do come down to whether you're more interested in 100% accurate historical representation, or just a hotly contested sim. Ok, I should probably get back to work now. Link to comment Share on other sites More sharing options...
Juju Posted August 9, 2000 Share Posted August 9, 2000 Yah. A simple one. Just a listing of units. no specifics. ------------------ I am not a racialist, but, und this is a big but, we in the National Bocialist Party believe das überleben muss gestammen sein mit der schneaky Armstrong-Jones (Mr. Hilter) Link to comment Share on other sites More sharing options...
Obergefreiter Porta Posted August 9, 2000 Share Posted August 9, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Tobe: I vote NO.. I would rather see the time spent adding more important features like UFO's that can fire lasers at tanks, and cyborg robots that can join the fight.. Maybe even a Mario style side scrolling "jumper" mini game? <HR></BLOCKQUOTE> Zombies. I vote for zombies. Link to comment Share on other sites More sharing options...
chrisl Posted August 9, 2000 Share Posted August 9, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Obergefreiter Porta: Zombies. I vote for zombies.<HR></BLOCKQUOTE> There's already zombies in CM, you just don't usually notice them since you don't have an OOB screen. Try using the search next time. . I was going to add a long diatribe on why I don't think a roster would add to the game, but deleted it. It boils down to: I suspect most people would use it at first because they're used to having one, but unless it gives an excessive amount of information then it's still the equivalent of +-. You have to have a lot of situational awareness for it to be meaningful to want to select a particular unit, and you only get that from the map, not the other way around. Link to comment Share on other sites More sharing options...
mfred Posted August 9, 2000 Share Posted August 9, 2000 Yes, with a indicater that allows you to see which units are engaged, destroyed etc.. This would be handy on large senarios, and speed up the process between turns. Link to comment Share on other sites More sharing options...
Ski Posted August 9, 2000 Share Posted August 9, 2000 As long as it doesn’t interfere with the flow of the game, or doesn’t subtract from the experience, then a roster would be fine. If you don’t want to use it you don’t have to, but, obviously, many people would like to have one. I probably wouldn’t use it, but that’s just me. ------------------ To conquer others is to have power, To conquer yourself is to have strength. -Lao Tzu Link to comment Share on other sites More sharing options...
Loki Posted August 9, 2000 Share Posted August 9, 2000 I would like a roster that just lists your units so you could click on a unit and pop to it instantly. Thats alot faster in large games. For those of you who call it gamey.Let me remind you it is a GAME. Its not real.You tend to get a few gamey things in games.The LOS tool is gamey.The + and - to move to units is gamey.So why not add a roster.If you don't want anything gamey then join the army and stop playing a game. Link to comment Share on other sites More sharing options...
Lindan Posted August 9, 2000 Share Posted August 9, 2000 We got all the info. <ul> [*]BTS will probably put a very SIMPLE OOB in CM2 [*]This will be enough to find your precious FO's [*]You WON'T get additional info in this list, avoiding micromanagement issues. (main argument of the NO-voters) [*] you don't want additional info anyways because you just want to find specific units quicker (that's what most of the YES-voters want) Enough said I think, let's move on. ------------------ visit lindan.panzershark.com member of the Combat Mision webring Link to comment Share on other sites More sharing options...
cward Posted August 9, 2000 Share Posted August 9, 2000 Hell yes, I hate having to do a clickfest on a runaway FO, Great timesaver on Single Player.. Link to comment Share on other sites More sharing options...
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