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cward

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  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jeff Heidman: If they are burning, then the smoke that they generate DOES, but the vehicle itself does not. Jeff Heidman<HR></BLOCKQUOTE> Silly question, can you set a wreck ablaze with a flamethrower?
  2. I hope you get a kick out of this photo as much as I did.. My father and his two brothers all went to war.. Here is a photo of my uncle Clarence seated on a priest.. Note the different variety of hulls. interesting. unfortunately Clarence died in the 70's and I have no information regarding his service career.. but enjoy anyway Here is a website with a larger image if you are interested http://chris_ward.homestead.com/wardsatwar.html Chris [This message has been edited by cward (edited 08-17-2000).]
  3. <BLOCKQUOTE>quote:</font><HR>An aid worker told me once that they also tape the magazines together so that they don't lose them after one magazine is spent. <HR></BLOCKQUOTE> Especially since many of these rifles are useless without a mag.. Ask Vets who carried thompsons in on D-Day with the new ?50? round mags.. they tended to fall out into the sand and there you go.. useless
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by PzKpfw 1: The PPSh 41 sub machine gun, a lot of German troops prefered it, as it was a very reliable SMG. Regards, John Waters [This message has been edited by PzKpfw 1 (edited 08-14-2000).]<HR></BLOCKQUOTE> Well that helped.. heres a link to Bills PPSH 41 page http://www.continet.com/montyipsc/ppsh.html interesting quote At one time, the German Army converted a few captured guns to 9mm by changing the barrel and magazine housing.. Hmm Cool Inter Ordinance stells an SA version for $549..
  5. What was that russian SMG that so many of the german stormtroopers seemed to be carrying around? (not the MP40 the one with the drum mag)
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Jeff Heidman: Why would a collapsing building have a shockwave? Did someone store a bunch of TNT in the basement? Jeff Heidman<HR></BLOCKQUOTE> Maybe the chimney fell on him...
  7. <BLOCKQUOTE>quote:</font><HR>Originally posted by Seimerst: I wonder if CMII will include some of the more exotic early Russian solutions to tank killing. For example-- dogs equipped with canvas vests loaded with explosives and a small wooden rod attached to a mercury switch and electric blasting cap<HR></BLOCKQUOTE> This sounds a bit like the "Flaming Pig Variant" in SPQR.. Basically you could slather a pig in pitch and set him on fire pointing him toward enemy elephants.. seems they dont like little squeely flaming critters running around their feet.. and they go nuts trying to kill them.. Cool! Or in some other Civil War game that I played had a ?Mule? bomb.. same general deal , load up a mule with a few barrels of gunpowder and walk him into the enemy lines.. Whos the genius who thought that one up.. Or the two side by side cannons with shot that had a length of chain between them.. supposedly to cut a swath through the enemy.. problem was getting them to touch off at the same time, so you got this one end going in circles around the gun, killing anyone around.. And didnt some army force mares in heat in front of their lines to distract the enemy stallions? Oh well.. all is fair in love and war.. chris
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Goanna: Hey Doug. You could always go get that Mac. <HR></BLOCKQUOTE> If you do go for that "NEW" mac Just make sure you have a working smoke alarm and a fire extinguisher nearby.. http://ars.userfriendly.org/cartoons/?id=20000723&mode=classic CW [This message has been edited by cward (edited 08-11-2000).]
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Malmvig: I know however a lot of ASL players. The question is simple - can I present CM to those players, Would they adapt to this game, would they be thrilled, or would they be dissapointed<HR></BLOCKQUOTE> Well The ASL rulebooks gave me a headache, I find the 1040 forms easier to comprehend.. ---bogus ASL manual clip---- First when moving (covered in 1.2.3.1 paragraph 4) a unit (covered in 2.3.1.3 paragraph 1) down a road (covered in 3.2.1.3) observation (covered in 2.1.3.2) will be reduced (covered in 3.2.1.2) by four hexes.. AAAAAAAAAAAAAAAAGH!!! I did love those wonderfull map boards though.. and let us not forget that ASL was first released on the apple II sometime around 1983. I believe by Avalon Hill or SSI.
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Greybeard 101st: I have been playing tons of random maps and have yet to see any bridges. <HR></BLOCKQUOTE> If it were to be better implemented I would appreicate it if there was a way to cross under those lovely arches when crossing perpendicularly from left to right and vice versa, instead of walking around the long way...
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Rattus: The only uses I'v found so far for crews are <HR></BLOCKQUOTE> I occasionaly have them run with other charging troops to draw fire. Only the AI will fall for this though.. it works great to get that turret rotating in the wrong direction...
  12. Hell yes, I hate having to do a clickfest on a runaway FO, Great timesaver on Single Player..
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by :USERNAME:: So I still stand by the following statements: Velocity adds an appreciable effect to both the AP and Blast effects of HE shells. Velocity adds to the accuracy of HE shells as any other shell Velocity decreases flight time and allows qucker adjustment of fire. Hardened targets are best attacked by blast effects than 'shrapnel' effect. Hardened targets mean bunkers, buildings, pillboxes, trenches, caves, etc. Direct fire Blast effects require hits to be most effective. Direct fire infantry support HINGES on stealth (since you are operating at fairly close quarters to the enemy), QUICKLY engaging targets and HITTING them with minimal rounds and changing positions. Weapons like the soviet JSU122s give me the willys. Big HE with a kicking velocity. CM2 look out. Lewis<HR></BLOCKQUOTE> Another thing that makes me cringe when I read about it is the Supersonic nature of the 88mm.. It was designed for flak, so lots of fast moving shrapnel, and the rounds travelled supersonically.. so the shrapnel was flying even before the muzzle report was heard.. Shudder.. that had to be terrifying.. Not to make this more bizarre, but isnt the relationship to the caliber and the length of the barrell important to its accuracy, like fine tuning a piano, there is a perfect ratio that makes it the most accurate? Chris Oh and IS THERE AN ARTILLERY OFFICER IN THE HOUSE!
  14. Personally I cant see how you can compare these two other the fact that they are a PC game and are based around WWII I love CM, Think its great, am enjoying it.. Wish it had a long campaign generator, but that is a niggling little thing.. I loved CC , (not so much the last one, didnt like the tactical map garbage) had lots of fun, enjoyed playing them, and were all worth the money. I realize that they are not an accurate representation of actual combat as the maps were just too damned small.. I loved Steel Panthers, and had to send out for a new one after wearing the CD out from removing it from the drive between games. I loved the Novastar and user made scenarios.. great fun.. I loved Secret Weapons of the Luftwaffe.. Coming up in a Gothe Flying wing at top speed and tearing up a B-17 formation in one swoop! WOW THREE IN ONE PASS! I love FireFight! Great little pocket game.. No scenario editor though.. And Squad leader for the Apple II! It came with a grid map and grease pencils! Way cool man! one map though.. boring! and TAC (Tactical Armor Command) for the apple II, GREAT GAME! I loved to chase his tanks around the 3X4 hex map. he would blow the turret off but I would still circle around him.. Oh and of course COMBAT, I hated it when he took the red tank. and the one where the bullets bounce off the walls.. And what idiot thought that big stupid plane could take on those three little fighters! What do these have in common? almost nothing.. so why even try to discuss there relative merits.. they are just games.. How in the hell can you even compare them... Either you think they suck or they dont.. Most of all, I look at a game to see.. Did I get my $45 worth? Usually no, but for CC, CM, etc I did.. so they are pretty good.. Oh and for the Civ2 WWII stuff? why does it seem that winning in these depends most on how fast you can build rail lines? (especially the russians) [This message has been edited by cward (edited 08-08-2000).]
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by machineman: As far as 'what if' scenarios, I've always wondered what would have happened if the Germans would have developed a guided land based 'ship killer' rocket, using their glider bomb technology (which did sink an Italian battleship). Mounted on trucks like V2's they would have been hard to spot and quick to deploy. From what I understand Naval gunfire was what saved the American bacon at Omaha, and throughout the early part of the Normandy battles, whenever the panzers got too close to the sea the ships big guns rocked their world. A few burning battleships and things may have gone a lot differently for the Allies. <HR></BLOCKQUOTE> I wonder how Europe would differ in modern times if we were forced to nuke them into submission.. Well, the Russians would have beaten us there before we could have done so.. but still interesting.. Interesting off topic trivia, in Overy's book Russias War, it stated that the us supplied enough canned meat(SPAM)to feed every russian soldier 8oz a day for the duration of the war.. Now thats alotta spam..
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