phil- Posted November 22, 2002 Share Posted November 22, 2002 What are the chances of more types of munitions being added with later patches? The specific one's I'm look for are biological/chemical (couldn't you use the smoke cloud but change it's properties).....oh and nuclear...because when things go boom, I really want them to go boom. :cool: [ November 22, 2002, 09:54 AM: Message edited by: phil- ] 0 Quote Link to comment Share on other sites More sharing options...
MajorH TacOps Developer Posted November 22, 2002 Share Posted November 22, 2002 NBC weapons won't be added unless they are required by a military contract. In my opinion, NBC weapons are boring in a tactical or grand tactical level game. [ November 22, 2002, 10:02 AM: Message edited by: MajorH ] 0 Quote Link to comment Share on other sites More sharing options...
007_5th Posted November 23, 2002 Share Posted November 23, 2002 Um.... *yells* MODS!!!!!!! lol See???? think of all the cool stuff we could get with mods! Chris 0 Quote Link to comment Share on other sites More sharing options...
phil- Posted November 23, 2002 Author Share Posted November 23, 2002 Originally posted by MajorH: NBC weapons won't be added unless they are required by a military contract. In my opinion, NBC weapons are boring in a tactical or grand tactical level game.Yeah you're most likely right, being the creator and all, I was just thinking of some Iraq like missions in my head. I guess they will have to stay in my head. (I was joking about nuclear btw) [ November 22, 2002, 05:04 PM: Message edited by: phil- ] 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted November 23, 2002 Share Posted November 23, 2002 For wat it;s worth, Brigade Combat Team can have artillery shoot nukes. Was about the only thing I did in the game (cannot stand clumsy interfaces) 0 Quote Link to comment Share on other sites More sharing options...
James Sterrett Posted November 23, 2002 Share Posted November 23, 2002 Actually, for small nukes, you can use the bombs with a large blast radius. You miss out on a lot of the secondary effects, but you assume both a lot of hardened electronics, an airburst that minimizes the dust, and ignore progressive radiation casualties, you do at least simulate the blast. 0 Quote Link to comment Share on other sites More sharing options...
Coyote Posted November 24, 2002 Share Posted November 24, 2002 Nucs are just to big for a game played at the battalion/brigade level. Biologicals don't operate in the time span a typical TacOps game. And I can tell you what chemicals will do from prior study, field exercises, and board games/sims. If both sides are unprepare for chemical release, the whole thing comes to a grinding halt. If one side is unprepared, the other side wins. If both sides are prepared, the battle continues at a reduced pace. Infantry moves at a reduced rate as heat build up in their protective gear becomes a major factor in (unless the weather is fairly cold). Weapons crews take longer to acquire and engage targets of all types. Happy Gaming 0 Quote Link to comment Share on other sites More sharing options...
Del Shand Posted November 25, 2002 Share Posted November 25, 2002 You can simulate a artillery delivered tactical nuke strike easily enough. Just enable umpire mode and use the 'kill unit' on the target area. I don't have any data on what the lethality radius of arty nuke is. That said, I would say that a arty nuke would most certainly kill the target and any units in the immediate (couple of hundred meters radius) of ground zero. [ November 25, 2002, 10:46 AM: Message edited by: Del Shand ] 0 Quote Link to comment Share on other sites More sharing options...
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