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A1 prematurely decides outcome,why?


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I have been playing Valley of Trouble as the Germans,and have set Allies to +150%.Although scoring tactical victory's,most of the time A1 finishs the scenario prematurely.I realise a total defeat of the Allies is a mission impossible,but just as my Panther is collecting a tally of Shermans A1 pulls the pin.Can the game be played to the death.

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My understanding of the scenarios is that the AI will pull the plug and wave the white flag if and when it 'thinks' that it is fighting a losing battle i.e - insufficent resources to complete it's objectives. Correct me someone if i'm wrong.

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I would say the A/I plays longer and sustains higher casualties before giving in than any human opponent would (with notable die-hard exceptions).

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When I die I want to go peacefully, like my grandfather, in his sleep -- not screaming, like the passengers in his car

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Just an add-on.A1 deides for me if I will surender or not.

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Let me die penetrating virgin forest ,firing live rounds from a formidable weapon ,while scaling the slopes of luscious bosoms in a last effort to conquer the defences of our tenacious enemy.Just a thought........

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mfred...if the AI (that's A I not A 1 like the steak saause) had you surrender than you must have had damn near nothing left. Your global morale must have gotten down to a level that was so low that you had NO chance of coming away with any living troops.

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mfred...if you want alot more (maybe too much) detail on what you seem to be asking do a search of SS_Panzerleader from a month or 2 ago. There was a VERY long informative and sometimes funny post on what you are asking about. I forget the name of the topic but if you do a search will his name you will find it.

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"To conquer death you only have to die" JC

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Thanks for the feedback.I realised there was no chance of a total win against +150% Allies in VoT.It was frustrating to finally receive the Panther,and start doing some serious damage only to loose it by the AI {thanx to spelling Police}pulling the pin.In one scenario I managed to wipe out all but two Shermans and was flanking to finish the them and the trumpet blew.I gained a tactical victory,but I really wanted to take it to the limit.With the panther carrying 50h rounds,a lot of game play was left and about 400 Yankees to bleed.

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Guest Big Time Software

You will only see a forced surrender when your Global Morale is below 15% and the enemy's is at least FOUR times greater. In other words, you have a horrible chance of doing anything to even reduce your loss to the enemy. It is designed specifically to end battles before it is a fight to the last man, which is an unrealistic event.

Steve

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Oh thank goodness that was cleared up. Didn't want to get into another auto-surrender thread. wink.gif So it's based on a very low morale (below 15%) and an enemy morale that is quite higher (4x) for the feature to kick in.

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"The greatest risk...is not taking one."

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