AdamPraha Posted November 14, 2022 Share Posted November 14, 2022 (edited) Hi ! In this great mission you have reference points for artillery at the beginning. But after I start the mission, how do I turn them on? There's an enemy on the road so I wanted to blow them up. But how ? Left mouse ? Right mouse ? It's not doing anything? How do you trigger the artillery on these reference points deployed before the battle starts ? Edited November 14, 2022 by AdamPraha 0 Quote Link to comment Share on other sites More sharing options...
womble Posted November 14, 2022 Share Posted November 14, 2022 Target Reference Points do a few things: They make fire at targets within the area of the TRP more accurate. They allow you to use any eligible "Forward Observer", from a Platoon HQ to a full-on specialised FO to call in fire missions anywhere within the area of the TRP without needing Line Of Sight to the area you're firing at. You can even have the centre and edge (or the two ends, if you call a Linear mission) in different TRPs. They make any fire missions called arrive without needing any ranging rounds. So the mission will Fire For Effect much more quickly. There might be a couple more effects, but I think those are the main ones. But to use artillery on a target you can see in the area of the TRP, you still have to use the artillery interface to call a mission. The advantage here is that even if the only element that is aware of the potential artillery victim is a lowly two-man scout team with no right to call arty, you can use a "good" FO to drop ordnance where that FO can't see. 0 Quote Link to comment Share on other sites More sharing options...
AdamPraha Posted November 20, 2022 Author Share Posted November 20, 2022 (edited) On 11/14/2022 at 10:47 PM, womble said: Target Reference Points do a few things: They make fire at targets within the area of the TRP more accurate. They allow you to use any eligible "Forward Observer", from a Platoon HQ to a full-on specialised FO to call in fire missions anywhere within the area of the TRP without needing Line Of Sight to the area you're firing at. You can even have the centre and edge (or the two ends, if you call a Linear mission) in different TRPs. They make any fire missions called arrive without needing any ranging rounds. So the mission will Fire For Effect much more quickly. There might be a couple more effects, but I think those are the main ones. But to use artillery on a target you can see in the area of the TRP, you still have to use the artillery interface to call a mission. The advantage here is that even if the only element that is aware of the potential artillery victim is a lowly two-man scout team with no right to call arty, you can use a "good" FO to drop ordnance where that FO can't see. OK. thank you. Neither the commander nor any car can call fire. I'll try again. Arti DENIED. They just probably don't have any. Edited November 20, 2022 by AdamPraha 0 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted November 20, 2022 Share Posted November 20, 2022 (edited) There is a missing information in the briefing: the artillery comes 5 or 10 minutes after the start of the game with an artillery observer officer. The artillery icon lights up, turns green. Edited November 20, 2022 by laurent 22 1 Quote Link to comment Share on other sites More sharing options...
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