Ts4EVER Posted October 27, 2022 Share Posted October 27, 2022 Reading about the Wessex Division right now and it strikes me how often Artificial Moonlight is mentioned in the later campaigns. I wonder if this could be a good inclusion in the new FB model, maybe even as just another "weather setting". 2 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 27, 2022 Share Posted October 27, 2022 49 minutes ago, Ts4EVER said: Reading about the Wessex Division right now and it strikes me how often Artificial Moonlight is mentioned in the later campaigns. I wonder if this could be a good inclusion in the new FB model, maybe even as just another "weather setting". I.e was used at the beginning of OP Veritable and later again. Germans had their own version at the start of the bulge, but it wasn´t quite so usefull IIRC. For CM gameplay I´d likely select a full moon night, overcast skies and artificially bright night (ALT + B ) option (to help the human player see and organize things) switched on. Maybe one can even mod the games skybox and horizon textures to improve on the visual impression. Just an idea.... 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted October 27, 2022 Share Posted October 27, 2022 Paddy nudges Monty. "Field Marshall Sir. will yerse listen to them there feckers, youse an' me both know that there was nowt artificial about it. Even an Anglican like yerself will admit that it was my Catholic God that created Monty's Moonlight. Now will yerse be staying on the mineral water, or joining me in a pint of the black stuff?" 0 Quote Link to comment Share on other sites More sharing options...
Ts4EVER Posted October 28, 2022 Author Share Posted October 28, 2022 17 hours ago, RockinHarry said: I.e was used at the beginning of OP Veritable and later again. Germans had their own version at the start of the bulge, but it wasn´t quite so usefull IIRC. For CM gameplay I´d likely select a full moon night, overcast skies and artificially bright night (ALT + B ) option (to help the human player see and organize things) switched on. Maybe one can even mod the games skybox and horizon textures to improve on the visual impression. Just an idea.... Well yeah, maybe that would be a workaround, but I think an "official" setting for it with everything (gameplay effect and lighting graphics) integrated would be nicer and actually probably not a massive drain on ressources. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 28, 2022 Share Posted October 28, 2022 2 hours ago, Ts4EVER said: Well yeah, maybe that would be a workaround, but I think an "official" setting for it with everything (gameplay effect and lighting graphics) integrated would be nicer and actually probably not a massive drain on ressources. Would be cool to have added with CW module, but guess we got to wait til new game engine. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted October 29, 2022 Share Posted October 29, 2022 OK so this is Hamburg 1962 rather than the Ardennes in '44. But what the hell? 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted October 30, 2022 Share Posted October 30, 2022 3 hours ago, Warts 'n' all said: OK so this is Hamburg 1962 rather than the Ardennes in '44. But what the hell? Which mods are these? 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted October 30, 2022 Share Posted October 30, 2022 4 hours ago, Lucky_Strike said: Which mods are these? I think Johnnie Lenin said that they were neither mods nor rockers, but mockers. 2 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted October 30, 2022 Share Posted October 30, 2022 Or just a bunch of knockers ... sorry OP 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.