Pelican Pal Posted January 27, 2022 Share Posted January 27, 2022 So the fragmentation bug has been logged but I was wondering if information about this had also been logged as a bug or linked to the fragmentation ticket? It seems related to the fragmentation bug as the impact on armor (track only damage) is also occurring here. However in this case it is triggered by a direct impact on the vehicles ERA.Issue When artillery shells impact an ERA block it shows the same effect as an air burst or near miss. Damage will only be done to the tracks and no other tank systems are effected. In the attached images/file you can see an Oplot take a hit to the ERA directly adjacent to the main gun and suffer only track damage.Test Game: Black Sea Artillery: 203mm 2S7M Target: Oplot images and saved gamehttps://we.tl/t-J0iGUhNcgnhttps://imgur.com/a/ynY0LkL 5 Quote Link to comment Share on other sites More sharing options...
Chibot Mk IX Posted February 7, 2022 Share Posted February 7, 2022 Thank you for testing this. For a long time I suspects the ERA blocks create a magic force shield around AFVs, but never bother to do a testing on this theory That explains how come a Bradley IFV can survive two 122mm direct hits (from scenario "Galloping Horse Downfall") 0 Quote Link to comment Share on other sites More sharing options...
Centurian52 Posted February 7, 2022 Share Posted February 7, 2022 Interesting. I haven't played enough modern content to notice this before. Of all the "bugs" reported on this forum, this one might actually be a real bug. 0 Quote Link to comment Share on other sites More sharing options...
Pelican Pal Posted February 11, 2022 Author Share Posted February 11, 2022 Artillery has a couple of bugs around it that historically were being discounted by people. Combined I think they explain a lot of the inadequacy of artillery against armor and they just needed to be tracked down. The fragmentation bug has been logged but I'm unsure if there is a log of this ERA bug. The impact on armor is the same (only track damage) but in this case it involves ERA blocking the effect of artillery rather than fragmentation not being modeled. When you consider that Black Sea has a lot of ERA equipped vehicles you can start to piece together how some tanks could take an absolute beating from arty and still be in a fighting state. A single direct hit doesn't reliably kill a tank so if say... 3 rounds directly impacted a tank but 2 of those hit ERA the result would be a tank that is still going to wreck your **** even if it can't move very fast or at all. 1 Quote Link to comment Share on other sites More sharing options...
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