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Artillery ERA armor bug


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So the fragmentation bug has been logged but I was wondering if information about this had also been logged as a bug or linked to the fragmentation ticket? It seems related to the fragmentation bug as the impact on armor (track only damage) is also occurring here. However in this case it is triggered by a direct impact on the vehicles ERA.

Issue
When artillery shells impact an ERA block it shows the same effect as an air burst or near miss. Damage will only be done to the tracks and no other tank systems are effected. In the attached images/file you can see an Oplot take a hit to the ERA directly adjacent to the main gun and suffer only track damage.

Test
Game: Black Sea
Artillery: 203mm 2S7M
Target: Oplot

images and saved game

https://we.tl/t-J0iGUhNcgn

https://imgur.com/a/ynY0LkL

yfnnSx6.png

iMhXvT3.png

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  • 2 weeks later...

Artillery has a couple of bugs around it that historically were being discounted by people. Combined I think they explain a lot of the inadequacy of artillery against armor and they just needed to be tracked down. The fragmentation bug has been logged but I'm unsure if there is a log of this ERA bug. The impact on armor is the same (only track damage) but in this case it involves ERA blocking the effect of artillery rather than fragmentation not being modeled.

When you consider that Black Sea has a lot of ERA equipped vehicles you can start to piece together how some tanks could take an absolute beating from arty and still be in a fighting state. A single direct hit doesn't reliably kill a tank so if say... 3 rounds directly impacted a tank but 2 of those hit ERA the result would be a tank that is still going to wreck your **** even if it can't move very fast or at all.

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