ncc1701e Posted January 24, 2021 Share Posted January 24, 2021 When it will be time for a new CMBS module, will it include uncons? Or, is the subject too political that Battlefront will censor itself? At least, will we have BM-21 Grad rocket artillery in our TO&E? Thanks 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 24, 2021 Share Posted January 24, 2021 I'd love to see both, TBH the game feels incomplete without them. 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted January 25, 2021 Share Posted January 25, 2021 (edited) Uncons, platoon radars, and possibly a re-think of laser warning systems on tanks, since it is such a game-changer. Vehicle emplacements, mine clearing equipment for vehicles, etc. I'd be more excited for an engine update though, oh, and co-op multiplayer. A simple ammo replenishment mechanic for artillery and on-map units. A second look at making artillery more realistic, specifically more deadly to infantry, more destructive to buildings, more likely to knock out tanks with misses. And the option to call for fire anywhere on the map, or at least anywhere the unit has enemy spotted markers. Hookers. Blackjack. Edited January 25, 2021 by fireship4 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 25, 2021 Share Posted January 25, 2021 (edited) 8 hours ago, fireship4 said: A simple ammo replenishment mechanic for artillery That can effectively be done in the editor, simply add another battery under a reinforcement called 'Artillery Resupply'.....It's a bit artificial, but it does the job. 8 hours ago, fireship4 said: Hookers. Blackjack. I have the former.....On my own version of my CM:BS Trumpton City Centre map there are a couple of hidden exit zones for each side. When troops enter the location, you get the usual 'Objective Located' crunch and text pops up, including: "Alcohol Cache - Troops Get Drunk" "Functioning Brothel - Troops Desert" And your toops will leave the battlefield.....If you are lucky you'll find it at the end of a turn and be able to restore discipline, if not they're gone! Obvioulsy I don't use Destroy Unit Objectives on infantry when this feature is active.....Vehicles are still fair game though. Edited January 25, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
fireship4 Posted January 26, 2021 Share Posted January 26, 2021 (edited) Creative indeed. I wonder if you have an associated sound effect if that is possible? You could probably find something in the following goldmine, I know plenty other creators (perhaps not for CMBS) have. Er, probably not the last bit of dialogue though, though sadly that kind of attitude is not entirely a thing of the past. Oh, and back on topic, it would be nice to be able to adjust one artillery unit at a time when a spotter has several firing for them. A delay for re-use to simulate them swapping positions too perhaps. Counter battery fire. A map! Contour lines! A second vote for the Grad. Fewer, larger maps. A second look at the mechanics of MMGs/HMGs - they are not as effective as they should be in my opinion. Finally a setting for quick battles which sets the amount of intelligence on enemy positions you have. Edited January 26, 2021 by fireship4 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 26, 2021 Share Posted January 26, 2021 Well I do know a man who probably could swap the objective located noise for "GI, me love you long time!", but it would probably seem a bit inappropriate when your reinforcements arrived or you captured an actual objective. 0 Quote Link to comment Share on other sites More sharing options...
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