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Mod/Edit Formations


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  • 1 month later...

I don't think that's possible either way? The furthest we've gone is 3D model replacement. I'm pretty sure the TO&Es are not accessible. The only moddable stuff is what can be unpacked from the .brz's which is mostly sounds, models and textures.

What Aquila has done is a clever combination of modtagging and model replacement (as far as I know), but nothing on TO&Es.

Edited by Frenchy56
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In the editor you have all of the formations, specialist teams and individual vehicles at your fingertips. You can pick-and-choose what you want, drop individual specialists into squads and companies and they'll become linked to the chain of command. If certain items/forces are date-sensitive you can move the scenario date forward to pick up the unit or vehicle then change the date back again. The scenario editor is much less constricted than the QB picker . Its kind'a funny how some players seem to be allergic to the editor. The scenario editor and map maker are half the fun of the game! CM is producing historical tactical combat sims.  Breaking the force structure to be a-historical goes against BFC's mission statement.

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