Hardradi Posted December 12, 2019 Share Posted December 12, 2019 Further to this POST after over 2 and half years of waiting I finally got over to the western side of the Heumen Lock Bridge. Had to be in RL though. Multiple threads, complaints and still not fixed as far as I am aware. What blows Battlefront? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 13, 2019 Share Posted December 13, 2019 Did anyone try de-compiling the campaign, removing the bridge, re-saving the map, replace the bridge and test? If the de-compiled scenario works at this point, it should be safe to re-compile the campaign. 1 Quote Link to comment Share on other sites More sharing options...
Hardradi Posted December 13, 2019 Author Share Posted December 13, 2019 (edited) Sounds like a good idea. Suppose I will have to do it myself some day. EDIT: Or I could put in a new objective at the bridge which will give enough points for a victory. Edited December 13, 2019 by Hardradi 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted December 15, 2019 Share Posted December 15, 2019 (edited) I´ve played it a couple of months ago and while the mission ends in a tactical defeat due to the bugged bridge at least the campaign can be continued. On 12/13/2019 at 2:29 AM, Sgt.Squarehead said: Did anyone try de-compiling the campaign, removing the bridge, re-saving the map, replace the bridge and test? If the de-compiled scenario works at this point, it should be safe to re-compile the campaign. I believed that decompiling a campaign ends up with losing metadata. So is there a way to decompile, modifiy, and recompile a campaign without this downside? Edited December 15, 2019 by Aquila-CM 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 15, 2019 Share Posted December 15, 2019 Sadly fella, I really don't know.....I could never get the de-compiler to work. 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 16, 2019 Share Posted December 16, 2019 20 hours ago, Aquila-CM said: I believed that decompiling a campaign ends up with losing metadata. So is there a way to decompile, modifiy, and recompile a campaign without this downside? Correct decompiling does not recreate the core units files or the script. You have to figure all that out again in order to rebuild. 1 Quote Link to comment Share on other sites More sharing options...
Hardradi Posted December 16, 2019 Author Share Posted December 16, 2019 22 hours ago, Aquila-CM said: I´ve played it a couple of months ago and while the mission ends in a tactical defeat due to the bugged bridge at least the campaign can be continued. I believed that decompiling a campaign ends up with losing metadata. So is there a way to decompile, modifiy, and recompile a campaign without this downside? 1 hour ago, IanL said: Correct decompiling does not recreate the core units files or the script. You have to figure all that out again in order to rebuild. Thanks for letting me know. Sounds like it will break the whole campaign. Now I can see why it isn't an EASY fix. 0 Quote Link to comment Share on other sites More sharing options...
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