Kevin2k Posted August 12, 2019 Share Posted August 12, 2019 (edited) My CMFI+GL E4/v2.02 install shows an invisible tank. A Churchill IV NA75. .. Well it is hard to show something invisible, but it does. Inside the game archives there is only this 75mm Churchill model: "churchill-iii-75mm.mdr". Is this a known issue, or am I missing some brz datafile? Edit: It is not just invisible, but pretty much invincible too, since rounds pass through it. Edited August 12, 2019 by Kevin2k 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 12, 2019 Share Posted August 12, 2019 Churchill IV NA-75 is scheduled to arrive with the Rome to Victory module. It most definitely shouldn't be on the list (or in your QB) just yet. I think there's a screenshot among the Rome 2 Victory screens on the Battlefront homepage. Actually, you shouldn't be seeing Churchill IV NA-75 anyway because the vehicle's introduction date is outside of the scope of the first two modules! BFC's been struggling mightily with CMFI TO&E trying to reconcile CMFI basegame with Gustav Line module with Rome to Victory module. The force structure and nations represented in the coming module is the most complex (and convoluted) project that BFC has done. 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted August 12, 2019 Author Share Posted August 12, 2019 Thanks for explaining. I understand it better now. Maybe the game should handle missing models more gracefully? I rather have an error message at load, instead of a time-wasting battle that turnes out unwinnable/unlosable, since there is an invincible object. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted August 12, 2019 Share Posted August 12, 2019 1 hour ago, Kevin2k said: invincible object Cool sounds fun. 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted August 12, 2019 Author Share Posted August 12, 2019 48 minutes ago, IanL said: Cool sounds fun. You can drive it right into the enemy forces and cause lots of trouble. Maybe a temporary fix is to put "churchill-iii-75mm.mdr" etc. from CMBN in a mod folder and rename it "churchill-iv-75mm.mdr"? I will try that later... 1 Quote Link to comment Share on other sites More sharing options...
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