arpella72 Posted December 26, 2018 Share Posted December 26, 2018 Sometimes I wonder why not to model fortified houses.I mean,houses that have been fortified from scratch using sandbags,trunks,etc.I think it would improve the defensive possibilities as they would be tougher spots to overcome.In a similar way,why not to model houses with basements underground?,it would be difficult to do so?.Soldiers could get protection from incoming fire.What s more,the basements could be comunicated in some cases so the defenders should be able to go from one house to other. 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 26, 2018 Share Posted December 26, 2018 1 hour ago, arpella72 said: Sometimes I wonder why not to model fortified houses.I mean,houses that have been fortified from scratch using sandbags,trunks,etc. Sandbag wall inside a building. Admittedly this was accomplished in the editor while designing a scenario. A player can't do this during a game. I agree it would be cool to have fortified buildings. 2 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted January 2, 2019 Share Posted January 2, 2019 The cathedral and Sauron tower are pretty damage resistant, even to heavy FP. (That's why I was sad they couldn't get something of that nature into CMSF2. But anyway.... ) Sink the structures a metre into the surrounding earth and you have additional cover. Prone soldiers in there are nearly immune though I haven't tested that rigorously. 1 Quote Link to comment Share on other sites More sharing options...
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