Bulletpoint Posted June 22, 2018 Share Posted June 22, 2018 (edited) Sometimes, I split off a scout team from a German squad, and it gives me a team of 4 guys. I expected 2. Is this doctrincal or some issue with the splitting logic? Also, the 4-man scout team gets the squad Panzerfaust, which I think should remain with the squad leader, unless I split off an AT team. They also take 8 out of 12 grenades with them, and sometimes demolition charges too. This is happening in CMFB with an SS Pioneer platoon in the KG Peiper campaign. Edited June 22, 2018 by Bulletpoint 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted June 22, 2018 Share Posted June 22, 2018 Yes, I've never liked 4-man Scout Team. I think that there has been a thread about this before. But I can't remember any details, sorry. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted June 27, 2018 Share Posted June 27, 2018 On 6/22/2018 at 12:26 PM, Bulletpoint said: Sometimes, I split off a scout team from a German squad, and it gives me a team of 4 guys. I expected 2. Is this doctrincal or some issue with the splitting logic? Also, the 4-man scout team gets the squad Panzerfaust, which I think should remain with the squad leader, unless I split off an AT team. They also take 8 out of 12 grenades with them, and sometimes demolition charges too. This is happening in CMFB with an SS Pioneer platoon in the KG Peiper campaign. I think there wasn´t an actual sort of scout team doctrine for germans late war. They had something like that early war, called "Sicherer" (2-4 guys advancing before the main troops to provide some forward security during advances). Personally I prefer making or using non dedicated scout teams as I see fit and a prime requirement would be them having Binocs! Small yet unused HQ teams are well suited and are of the desired small size (2-4 max) if their duties can be taken over by other HQ nearby. I´d assume it´s due to the engineer/pionier class for the SS team taking that much heavy ordnance. So it´s not unusual. Like above, I´d rather not split and assign the odd "scout" teams from a squad and take something more useful, like the mentioned small HQ teams. If they´re just to draw enemy fire, they´re good though. Generally I find the splitting squad options less realistic and useful than could be in the game. I´d prefer to have them configurable and IE have the squad leader stay withg the lMG and such. Maybe something to discuss for the next game engine version... 0 Quote Link to comment Share on other sites More sharing options...
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