bruce90 Posted September 12, 2016 Share Posted September 12, 2016 As an old CM player who has been away for a while and just purchased CMFB it seems the old ' z ' folder in the data folder for mods is no more? Could someone quickly fill me in on the new method? Thanks in advance. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 12, 2016 Share Posted September 12, 2016 (edited) For some reason the mod folder for the newer games (after CMBN) is under the C:/ADMIN/MY DOCUMENTS/BATTLEFRONT etc. folder. That's also where scenarios and campaigns etc are as well. Edited September 12, 2016 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 12, 2016 Share Posted September 12, 2016 <whatever your path is>\Documents\Battlefront\Combat Mission\Final Blitzkrieg\User Data\Mods Above is the current expected place for you to put mods. You should know that you *can* still put mods in something resembling the old location: <whatever your path is>\Battlefront\CMRT\Data\z just manually create the z folder and go from there. The game will look in one and then the other (I forget which takes precedence so just don't put various versions of the same mod in both places:-). This can be useful if you routinely run multiple versions of the game - which I do for a while each time there is a new release so I can finish exiting games with the previous release version and start new ones on the newest version. In that case I use the Documents folder for all the shared mods and the local Data/z folder for the version specific mods. 0 Quote Link to comment Share on other sites More sharing options...
bruce90 Posted September 12, 2016 Author Share Posted September 12, 2016 Thanks Erwin and IanL for your quick responses. Regards 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted January 10, 2018 Share Posted January 10, 2018 On 12/09/2016 at 6:41 PM, IanL said: <whatever your path is>\Documents\Battlefront\Combat Mission\Final Blitzkrieg\User Data\Mods is the current expected place for you to put mods. If I put mods in \User Data\Mods and have mods that are similar to each other, can I still use the method of adding a couple of z in front of them to get the load order right or should I use another method? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 10, 2018 Share Posted January 10, 2018 12 hours ago, BornGinger said: ...can I still use the method of adding a couple of z in front of them to get the load order right... Yes, that sill works as expected. 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted January 10, 2018 Share Posted January 10, 2018 I also understood from what MOS:96B2P wrote in another thread, that I can use a Z folder inside the User Data\Mods folder for mods I want to be loaded last. So I have most mods in the Mods folder and some in the Mods\Z folder to avoid mod conflicts between mods of the same kind but ftom different modders. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 11, 2018 Share Posted January 11, 2018 I have a Z folder for most mods. Inside that Z folder I then make a ZZ DESIRED MODS folder for the mods I definitely want loaded last (to ensure they appear in the game). FWIW I also split the Z subfolder further by having folders called Z SOUNDS; Z UI, Z UNIFORMS, and Z FX as well as a Z MOD SETS folder for campaign or scenario specific mod sets. 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted January 11, 2018 Share Posted January 11, 2018 Sounds interesting. Maybe I should try that too? How many subfolders can one have inside the Mods folder? Can the game read through a whole bunch of different Z (zz, zzz, zzzz or other names)-subfolders and still find the mods one want to use? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 12, 2018 Share Posted January 12, 2018 Yes, that is exactly what I do. Have been playing CM1 and CM2 for about 20 years (dear God!) and the enormous amount of mods accumulated for CM2 makes having a mod folder "strategy" essential. Otherwise it's overwhelming. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 12, 2018 Share Posted January 12, 2018 15 hours ago, BornGinger said: Sounds interesting. Maybe I should try that too? How many subfolders can one have inside the Mods folder? Can the game read through a whole bunch of different Z (zz, zzz, zzzz or other names)-subfolders and still find the mods one want to use? Yes, there are no hard limits. But more stuff and more directories does mean more work - at some point it could become and issue. Having said that I have a lot of sub folders and sub sub folders. I work with top level folders for vehicles, uniforms, UI etc. under each is a separate folder for each mod. Many of those have a sub folder or two inside them as well. It is pretty clear that most people are no where near any limiting factor on number and nesting of folders. A number of years ago a few of us tested the impact on load performance with mods. Short version there was very little impact. You can see the discussion here: 0 Quote Link to comment Share on other sites More sharing options...
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