Tempestzzzz Posted March 15, 2016 Share Posted March 15, 2016 (edited) I've done some magic in my day with Flavor Object MDR files-but that Sun and Light b*****+ is just that-sun and light. But here I got a workable item from the ''vehicle' file. It's late and I am tired. But I borrowed one of Assad's Bunkers from SHOCK FORCE and put it in Red Thunder and it appears to work. And if this works-we could have an additional bunker toy in Red Thunder/Normandy/FORTRESS ITALY and BLACK Sea. NO SUBSTITUTIONS-and additional bunker.I just dropped this puppy in the Z folder and let the game engine do it's magic act.The textures are crap-but I just know we have talented artists.I do believe I have an ADDITIONAL bunker in the Scenario Editor to choose from. It says 5-but I counted 6 after I deployed them. Scenario editor picks these structures randomly in my tired mind tonight. Yeah I know a lot of questions-I don't have answers. Didn't crash the simple btt file I created. Had to rearrange/rename and delete some files. Has that real ORGANIZATION Todt Atlantik Wall look-No? This is a BETA of A Beta Mod. Edited March 15, 2016 by Tempestzzzz 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted March 15, 2016 Author Share Posted March 15, 2016 Aris I'm not. On a QB map. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted March 15, 2016 Share Posted March 15, 2016 The contributors on this forum never cease to amaze me. That is really cool. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) Well no crash to desktop when it gets hit. Tough nut to crack by infantry-but doable albeit high casualties if it's loaded with Germans.SU-152-had no luck with it except when it was right up front to it. From the side or angle it just a lot of explosions and dust .Hit decals showed up-see yellow arrows. I will try to get a BETA uploaded for people to test in a dropbox on the weekend. Just have to drop it in your Z file.Not Titanium but Chrome-nickle steel.Damn Assad builds them tough. Edited March 16, 2016 by Tempestzzzz 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted March 20, 2016 Author Share Posted March 20, 2016 FAILURE. All I'm doing is swapping out the stock unarmed concrete bunker for the stock unarmed concrete bunker from SHOCK FORCE The stock bunker looks similar to the armed MG bunker.No way I increased the the number from 5 to 6.Morale of the story-don't do mods late at night-you can jump to faulty conclusion. Hence the title to this forum string :^( 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 20, 2016 Share Posted March 20, 2016 Oh...too bad. That was really creative thinking, though. Good attempt. I wish it had worked.Thanks,Ken 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted March 20, 2016 Author Share Posted March 20, 2016 Well I learned a lot. But what I couldn't get into because it is encrypted (with good reason) was the TOE. What units are allowed. I could never increase the allowance from 5 to 6.I renamed the files every which way-altered some data with hex editing.But with this and with a few other things I went beyond just a flavor object. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted March 20, 2016 Share Posted March 20, 2016 If you wrap aluminum foil around a thumb drive and sort of half insert it at an angle into a usb port, wiggle it a bit...you can get past the encryption.Just like HBO in the late 70's and early 80's... 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 25, 2016 Share Posted March 25, 2016 TOE´s are hardcoded for sure, but I´d attempted to "add" that CMSF bunker to (CMBN) flavors which worked ok. It´s non usable static like any other flavors though. 0 Quote Link to comment Share on other sites More sharing options...
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