Erwin Posted October 12, 2015 Share Posted October 12, 2015 John, yes I get it re the inefficient shooter. I was referring to the supposedly efficient one in the video. 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted April 3, 2016 Share Posted April 3, 2016 (edited) Based on this incident I think there are some issues with the way RPO is represented in the game Edited April 3, 2016 by Euri 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted April 3, 2016 Share Posted April 3, 2016 On 12/10/2015 at 6:08 AM, c3k said: This may be the best explanation. If the RPO is area targeted against a structure, the aimpoint could well be anywhere alongside the visible face. In that case, the RPO won't be very effective. If the RPO is targeted at an individual visible in a window, then the aimpoint would be into that window. That would be where the RPO shines. Ken Correct. I find they're great against troops in light cover. Stone/concrete buildings, not so much. Under a hedge though, it's kebab time. 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted April 3, 2016 Share Posted April 3, 2016 4 hours ago, Euri said: Based on this incident I think there are some issues with the way RPO is represented in the game I know that UI! :-) 0 Quote Link to comment Share on other sites More sharing options...
VladimirTarasov Posted April 3, 2016 Share Posted April 3, 2016 Based on my experiences with how the RPO works, If you shoot the RPO against a building with concrete-brick walls it will take out the room thats behind the wall. The RPO is very nerf'd in game. RPO is a very powerful weapon. 0 Quote Link to comment Share on other sites More sharing options...
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