LordKipferl Posted May 23, 2015 Share Posted May 23, 2015 Hey There! I'm currently playing the panzer marsch campaign and so far ive encountered a weird problem. At the beginning i got some pumas, a panzer grenadier company and something which looks like an anti tank company since there are AT (AT57mm L/43 6pdr which doesnt seem to be a german design at all (??)) guns packed to the SPW250's... but there is no ammo for the at guns at all. - none in the vehicles, none on the crews - just the guns with no ammo which is a shame because i could use them very much against the us counter attack with those shermans. I simply dont see the point in sending at guns without ammo into the battle... so this might be a bug? or did i do smth wrong? 0 Quote Link to comment Share on other sites More sharing options...
Myles Keogh Posted May 23, 2015 Share Posted May 23, 2015 Are you playing with a fully upgraded and updated game? If so then this may be an issue with the campaign itself due to it being designed with CMx2 1.0. There have been a number of changes to CMBN's TO&Es from the various patches and upgrades that have unfortunately created "bugs" such as missing or extra equipment/vehicles and OOB issues in older campaigns/scenarios. Since all the scenarios/campaigns for CMBN (and other CMx2 games) are user "donated," BF doesn't fix them when it patches or upgrades the game. It leaves the decision to update a scenario/campaign to the campaign designer and/or the players. Sadly, a number of the earlier released campaigns have some TO&E issues due to their not being updated. The campaigns are particularly problematic as to being updated due to how they are structured. Apparently, it would require a lot of work. 1 Quote Link to comment Share on other sites More sharing options...
LordKipferl Posted May 23, 2015 Author Share Posted May 23, 2015 Oh i see, Thank you very much for the information - im playing with 3.11 so this might be the reason 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted May 23, 2015 Share Posted May 23, 2015 Horror stories like this have put me off upgrading which is a shame. 2 Quote Link to comment Share on other sites More sharing options...
womble Posted May 25, 2015 Share Posted May 25, 2015 Sometimes OOB issues (at least at the editor/force picker end of things) are borked by incorrect upgrade sequences (not patching before upgrading, say). You shouldn't get that sort of thing with the master installer though. 1 Quote Link to comment Share on other sites More sharing options...
LordKipferl Posted May 26, 2015 Author Share Posted May 26, 2015 I just realized that it COULD be that i just upgraded and used an old savegame to continue the campaign <- sounds like a big error possibility factor for me. ill just reinstall everything and start the campaign again from the beginning - once that is done ill report if the "bug" (if it is one) disappeared just a question - what about reinstalling the games. i remember a licensing/unlicensing tool for shock force modules, is there something like that for cmbn? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 26, 2015 Share Posted May 26, 2015 No there is no unlicensing needed. In fact it will remember that you already activated after your reinstall. 1 Quote Link to comment Share on other sites More sharing options...
LordKipferl Posted May 27, 2015 Author Share Posted May 27, 2015 So to keep you updated: Everything is fine now after reinstalling the game. No more "no ammo" AT guns - in fact, the at guns disappeared and got replaced with more panzergrenadiers - hooray! Thank you all for your great input - since i'm combat mission addicted once again im quite sure that ill be more active on these forums you guys are great! 0 Quote Link to comment Share on other sites More sharing options...
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