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Released: Merveilles à Merville (Assault on Merville Battery)


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Now released at http://cmmods.greenasjade.net/mods/5520/details 

 

Thanks to all who pitched in with ideas and playtested the scenario. Worth a lot :)

 

Historical scenario. Requires both VP and MG (a non VP version will be made soon). Allies vs AI only.

 

From the briefing:

 

It is 4.00 AM, June 6th 1944. D-day is upon us. The liberation of Europe is at hand. The beach landings will begin in a few hours. Your mission is to knock out the gun battery at Merville (four bomb proof casemates) which is a potent threat to the landings at Sword Beach. For weeks, elite British paratroopers have trained at a replica battery in England, constructed from aerial photos, and is ready to drop over Normandy. Each and every man has a distinct role to fulfil for the mission to be successful.
 
At any price, knock out the guns at Merville. This is to be achieved no later than 05.00 AM. If not successful by then, the battery will be shelled by HMS Arthusa en route for the Normandy coastline (Note: This is not an "Exit scenario" - play until time runs out). However, it is likely that this shelling won't do the job, just like the massive bombings of the battery prior to the assault didn't. If possible, the shelling is to be avoided since it also gives away the position of the battleship and that an invasion might be underway.
 
The paradrop was more or less a catastrophy. Poor visibility and heavy crosswinds scattered a lot of units way outside the intended dropzones. What was intended as a mission for some 650 men and heavy equipment, only 150 men made it to Gonneville in time for the approach to the battery. None of the heavy equipment made it, no mine detectors, nor flamethrowers - nothing but one Vickers MG. Use it wisely and make the most with the equipment available.
 
A recon party has scouted the battery and cut holes in the fence for the approach.
 
Three gliders are tasked to land within the parameter of the battery, between 4.30 and 4.45 AM, but considering how the earlier drop went, this is an uncertainty at best. Don't plan for it.
 
The battery is defended by the 716th Static Infantry Division / Artillery Regiment - about 150-200 men. There is also a known 20 mm AA gun spotted by the recon party. There should be little resistance in the approach to the battery. Perhaps some night patrols, but no significant forces are expected.
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I went to load this scenario up today and it is greyed out on the battle selection panel..it says it requires the vehicle pack.. I have the Normandy vehicle 3.10 pack is that correct?, I also have MG and commonwealth forces-anyone know what the problem is?

 

cheers

Edited by para
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I just tested it and it works fine for me. Maybe you have a corrupt file or your install is screwy?

 

Where the hell have you been? I was just wondering about you.

 

 

 

Mord.

Edited by Mord
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I just tested it and it works fine for me. Maybe you have a corrupt file or your install is screwy?

 

Where the hell have you been? I was just wondering about you.

 

 

 

Mord.

:-) Evening Mord how are you pal? I am always on the board checking stuff out, i just say very little.

 

I have been playing pbems for months with slysniper and  db_zero.

 

I do not think i have the correct vehicle pack mate. I checked my account, and i do not seem to have downloaded anything for $20..which was the cost of the vehicle pack. Anyway, I'm downloading that at the moment and will see how it goes.

Edited by para
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:-) Evening Mord how are you pal? I am always on the board checking stuff out, i just say very little.

 

I have been playing pbems for months with slysniper and  db_zero.

 

I am good, my man. Glad to here you are more radio silent than MIA.

 

You might write Steve and let him know what happened with buying the VP pack twice. Also maybe start a thread/ticket on why you can't register the VP pack.

 

 

 

Mord.

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I am good, my man. Glad to here you are more radio silent than MIA.

 

You might write Steve and let him know what happened with buying the VP pack twice. Also maybe start a thread/ticket on why you can't register the VP pack.

 

 

 

Mord.

Observing radio silence..i like that :) don't think i will bother asking for the $20 back i cannot be arsed. Anyway, got the packs working now Mord

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Cool (Oops! I missed where you said you activated them). Enjoy the battle. I am sure rocketman will be interested in your opinion when it's over. And again, glad to know you are still around.

 

 

 

Mord.

 

(Note to self): "hear" not "here".

Edited by Mord
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Cool (Oops! I missed where you said you activated them). Enjoy the battle. I am sure rocketman will be interested in your opinion when it's over. And again, glad to know you are still around.

 

 

 

Mord.

 

(Note to self): "hear" not "here".

we should get a pbem going then you can kick my arse too just like zero and slysniper :)

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