antaress73 Posted May 9, 2015 Share Posted May 9, 2015 Problems with accuracy, flying overhead and very low accuracy seems to happen when the target is Hull down. 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted May 9, 2015 Share Posted May 9, 2015 The teams starts with 9 missiles -- 3 each -- and fire 7. There are 2 remaining at the end of the turn, so all are accounted for. I didn't count but there were several, yes. But 7 is a very small sample size. The way CM handles random ATGM misses is by having them dive into the ground before reaching the target. Overshoots only happen when the missile is spoofed. It would be nice to have more variation in the type of misses but that's just how Charles chose to do it. Woot! So I was right 0 Quote Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted May 9, 2015 Share Posted May 9, 2015 Just as a side note, the TAC AI sometimes relentlessly keeps firing exactly into some terrain feature or tree (still not fixed, kevlar trees to the end of CMx2 I guess) and doesn´t adjust its aim. Repostioning your firing unit is the only solution when that happens. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.