rocketman Posted April 24, 2015 Share Posted April 24, 2015 I'm in first planning of a new scenario and will import a real location from Google Earth. However, I want ro rotate it slightly so that roads are aligned in a better way to suit the way roads are constructed in the editor, to avoid the unfortunate zig-zags. Is there any way to make the compass in the scenario point in the correct direction as the real location's north has been altered in comparison to north in the editor? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted April 24, 2015 Share Posted April 24, 2015 No. Or I suppose you could do a scenario specific mod that changes the compass' angle accordingly, but I don't see a point in it - I want the compass to align with the map for practical reasons, it doesn't matter where the 'real' north is when I'm leading my men into the meatgrinder. But that should be the least of your concerns anyway. Note that since you can't adjust the sun's position accordingly, all shadows will be cast the wrong anyway! Everyone's immersions will be destroyed! 0 Quote Link to comment Share on other sites More sharing options...
Los Posted April 28, 2015 Share Posted April 28, 2015 Why not just rotate your special overlay in google earth to match the editor, much easier. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted April 29, 2015 Author Share Posted April 29, 2015 (edited) Well, that is the case, if you do that the north in the overlay (real life) will not correspond to the north in the editor. Minor thing, but still... Edited April 29, 2015 by rocketman 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted April 30, 2015 Share Posted April 30, 2015 (edited) It's far more important that the major terrain elements align with the editor. For example, road nets should align with the cardinal or ordinal directions in-game. Other road orientations will have jagged edges. No way around that, I'm afraid. Similarly with waterways and railways. Not to mention buildings and walls. Hill masses can be whatever shape you want. Crop fields do better in the cardinal directions, otherwise the edges appear jagged. A minor bit of rotation and juggling for immersion is more important than verisimilitude. Edited April 30, 2015 by c3k 0 Quote Link to comment Share on other sites More sharing options...
Japanzer Posted May 1, 2015 Share Posted May 1, 2015 I might be wrong. Why not use turned compass ? For example, a 45 angle map uses 45 angle turned compass. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 1, 2015 Author Share Posted May 1, 2015 @Japanzer: I would assume that a turned compass requires a mod - do you have it (like in the pic) or is it easy to make? 0 Quote Link to comment Share on other sites More sharing options...
Japanzer Posted May 1, 2015 Share Posted May 1, 2015 rocketman, It's easy to make a turned compass by using drawing software like Photoshop. 0 Quote Link to comment Share on other sites More sharing options...
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