kohlenklau Posted April 10, 2015 Share Posted April 10, 2015 (edited) I have Photoshop cs3. I have made some new bmp's for uniforms and have new pocket shapes for Hungarian troops. So, I need a new normal map so it looks its best. My cs3 has no quick transformer ability like newer versions of photoshop. I tried to install an nvidia normal map plug-in but it never shows in my filters. I tried an online generator by cpetry.github.io but it gave me a very noisy normal map. Lots of tiny blotches on my final onscreen image. I tied another program crazybump and it looked better but it didn't really pop out the details. Is the BFC normal map really a normal map or is it a bump map? Anyway, in my cs3 it does show image-adjustments-gradient map (and various color schemes that look very close to the BFC normal maps but not exactly). You can pick orange with blue, red with green. weird. I am lost in the forest. Please help me find my way. Thanks Edited April 10, 2015 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 10, 2015 Share Posted April 10, 2015 I used crazybump, it was very good, until the program was free, when asked for money I ditched it. Now I use "SS bump generator" Very simple and easy interface, it has sliders to adjust several options and makes normal maps easy. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 10, 2015 Author Share Posted April 10, 2015 Can I use "SS Bump Generator" in CMRT? CMRT doesn't have SS yet. OK, that was a joke. I will download and play with it. Thanks Kieme. Grazie. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 11, 2015 Author Share Posted April 11, 2015 Hi Kieme, Do you have a moment to walk me through it? I read the tutorial but it confuses me. I think it says it takes a normal map or height map as a TGA format file only and makes it an SSBump file? This program only accepts 32-bit uncompressed TGA normal map files, or 24 to 8-bit uncompressed TGA height maps. If you are planning to generate ambient occlusion you must store the height map in the Alpha channel of the normal map to be used. I think I have just a BMP file and want a BMP file in a format as a normal map or maybe really it is a bump map? I need to save my uniform bmp as a *.TGA first? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 13, 2015 Author Share Posted April 13, 2015 Well, the one that seems to work best for me is crazybump. benpark gave me some tips on how to use it. Thanks ben. I have the free demo for 30 days. Maybe I will be finished with it by then and not have to pay for anything. 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted April 22, 2015 Share Posted April 22, 2015 I thought the Nvidia Normal map filter is supposed to work with CS3. So it says anyways. Try the Nvidia plug-in for photo shop again. Mine shows up near the bottom of my filters list. If you get that to work then you are almost there. Its just a matter of selection, which axis to raise and what scale size to create for the bumps maps. 0 Quote Link to comment Share on other sites More sharing options...
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