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Walls and infantry


chaos49

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walls by their nature sit mid way on an AS. If you want to stay on one side, you have to pretty much be one AS over. Running along it is basically telling them to possibly run on either side. The terrain in the AS and adjoining AS can influence that movement.

Also if you watch really closely as they jump over it frequently their "jump" point is actually closer to the edge of the AS than the wall. There are a lot of little idiosyncrasies about pixel truppen movement and objects in their AS. Walls, hedges, building edges, craters etc can alter movement in unexpected ways. If you are forced into a position of having to need movement go exactly as you'd hope, it is probably better to either find another way or pop so smoke to assist your survivability.

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  • 2 weeks later...

There's a certain wisdom in running on both sides of a wall where the danger lies in the possibility of a mortar round dropping in their vicinity but I do agree that it highlights a problem in situational awareness when some choose to hop the wall into direct LOF targeting. The answer in those situations does lie in the opening line of the post above. Plot with a little more caution to keep the wall twixt thee and the danger. Here endeth the lesson.

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