Lt Bull Posted October 30, 2014 Share Posted October 30, 2014 Hello, I have just updated to 3.1. I have resumed a WEGO campaign I was playing (Road to Montebourg, can't confirm which version) and have just entered in to the battle "The Labyrinth v2" and noticed some multiple cases of obviously bugged out LOS mechanics going on between units that have multiple rows of hedgreows between them. Here are some saved games: https://db.tt/uk7Umubn https://db.tt/6p97S71h Whats the issue? I can't really continue the campaign with this craziness going on. PS: I am also noticing that the movement waypoints seem to float way above the ground surface! Probably related. Bull 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted October 30, 2014 Share Posted October 30, 2014 Reference this thread: http://www.battlefront.com/community/showthread.php?t=117381 If the advice there doesn't help, let us know and we'll consider other possibilities. 0 Quote Link to comment Share on other sites More sharing options...
Lt Bull Posted October 30, 2014 Author Share Posted October 30, 2014 Don't think even starting from a between mission save is working here. I just opened up the save file from the start of the battle before "Labyrinth v2", surrendered (to just quickly get to the next battle "Labyrinth v2") and the floating movement markers persist in that battle. I didnt check but I am sure the LOS issues would also be present. Here is the between mission save. https://db.tt/LtmJuIvL 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 30, 2014 Share Posted October 30, 2014 Lt Bull; thanks for posting. It's being looked at. 0 Quote Link to comment Share on other sites More sharing options...
postfux123 Posted October 30, 2014 Share Posted October 30, 2014 I have the same problems, also in the Road to Montebourg campaign. Some advice whether we can continue the campaign or should start from the beginning :mad: would be welcome. If save games help you with solving the problem just tell me where to send them. 0 Quote Link to comment Share on other sites More sharing options...
postfux123 Posted October 30, 2014 Share Posted October 30, 2014 Started the Road to Nijmegen campaign while this gets sorted out (hopefully). I got full IDs on several fortifications and ? IDs on several units in the deployment turn. Is this working as intended? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted October 30, 2014 Share Posted October 30, 2014 That sounds like pre-battle intel. 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted October 30, 2014 Share Posted October 30, 2014 Funny things happen when you upgrade, I just started a KG Engel campaign mission up and my 3 Pz. IV. turned into ..... Concrete bunkers with PaK 40 in them AND THEY MOVE it is so funny to look at ! LF 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 30, 2014 Share Posted October 30, 2014 ^^^ PzIV's looking like bunkers. That's because the slave labor in the factories over-applied the zimmerit. Really. It's a feature. Made 'em look like rolling concrete blocks. Overstressed the drivetrain and broke 'em down. Made the war end sooner. Okay, that was a joke. Known issue. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
[MyIS] Buffpuff Posted November 4, 2014 Share Posted November 4, 2014 Hello, I have just updated to 3.1. I have resumed a WEGO campaign I was playing (Road to Montebourg, can't confirm which version) and have just entered in to the battle "The Labyrinth v2" and noticed some multiple cases of obviously bugged out LOS mechanics going on between units that have multiple rows of hedgreows between them. Here are some saved games: https://db.tt/uk7Umubn https://db.tt/6p97S71h Whats the issue? I can't really continue the campaign with this craziness going on. PS: I am also noticing that the movement waypoints seem to float way above the ground surface! Probably related. Bull Same thing here. I just got finished with the "Les Licornets" battle and moved to "The Labrynth". I had a funny feeling something was wrong in the beginning when I plotted my first maneuvers and noticed that the waypoints I had set were not at ground level. The waypoints were elevated above the ground. And then I spotted German positions from 700m away through 2 layers of bocage as they were shooting my advancing troops. How were these enemy troops shooting me??? A check of the LOS and sure enough it showed I had LOS even though looking at it through the camera at ground level there's no way you could see through that. So I thought maybe a corrupt save might be the culprit. Picked up a save point on Les Licornets and went straight to the next mission. Problem remained the same and it seems it's specific to The Labrynth mission (which is just plain weird). Oh well. I guess it's time to put the Road to Montebourg on hold and go back to Red Thunder or pick another campaign to play in CMBN! 0 Quote Link to comment Share on other sites More sharing options...
hobo Posted November 5, 2014 Share Posted November 5, 2014 That explains no scenarios in the vehicle pack:{ 0 Quote Link to comment Share on other sites More sharing options...
postfux123 Posted November 5, 2014 Share Posted November 5, 2014 Buffpuff;1563088']Problem remained the same and it seems it's specific to The Labrynth mission (which is just plain weird). Problem seems to be deeper. I also experienced the LOS problem in the Road to Montebourg campaign no matter which save game I opened. After slamming my head against the wall and screeming around in the forum I opened a ticket. BF is looking into this. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted November 6, 2014 Share Posted November 6, 2014 Should be fixed in next version. 0 Quote Link to comment Share on other sites More sharing options...
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