Lanzfeld Posted September 2, 2014 Share Posted September 2, 2014 Even as a beta tester, I am not above making mistakes. However I specifically tested this function and brought it up back after CMSF. Steve confirmed it. Slight chance it was changed but I don't think it was. AI has a hard enough time as is. Burden of proof? Meh. Not a court. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 2, 2014 Share Posted September 2, 2014 I specifically tested this function Did you? Starting a game and then cease firing wouldn't tell you anything. The only way to test this would be to cease fire a few seconds after an AI controlled unit had moved back into LOS of its HQ after being out of LOS. You would have to wait long enough -- probably at least 7 seconds -- to ensure the unit had completed at least one spot check, and the units would have to be far enough apart for the result to not be a gimme. Rinse, repeat a few dozen times to see if the result is always the same or if there is variation. It could be done, but it would be a pain in the ass and I doubt anyone has actually done it. 0 Quote Link to comment Share on other sites More sharing options...
Jock Tamson Posted September 3, 2014 Share Posted September 3, 2014 What is the actual effect in game of LOS to friendlies lost in Iron mode? I know what it does to the player when giving orders etc, but what effect does it have on player and AI units? - do they suffer morale losses, for example? 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted September 3, 2014 Share Posted September 3, 2014 Well if your friendly troops can't spot their leader then they are not in C2 (assume no radio). No C2 generally means no information is passed and a hit to morale ("Is our leader even still alive???") 0 Quote Link to comment Share on other sites More sharing options...
Jock Tamson Posted September 3, 2014 Share Posted September 3, 2014 Well if your friendly troops can't spot their leader then they are not in C2 (assume no radio). No C2 generally means no information is passed and a hit to morale ("Is our leader even still alive???") Ah, ok, so on levels below Iron, the visual C2 is purely based on distance. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 3, 2014 Share Posted September 3, 2014 That is *not* my understanding. My read of the manual is that Elite and Iron are the same except that Iron "shows" you what friendlies your guys can see. I see no difference between the way C2 feels and works between Elite and Iron. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted September 3, 2014 Share Posted September 3, 2014 That is *not* my understanding. My read of the manual is that Elite and Iron are the same except that Iron "shows" you what friendlies your guys can see. I see no difference between the way C2 feels and works between Elite and Iron. While I can completely understand that the "feel" of C2 isn't distinguishably different between the two settings, it certainly seems reasonable to assume that C2 in Iron is affected by: Friendly units need to be spotted just like enemy units. It's just that: the effects of C2 are subtle in the first place.if the subordinate unit can't maintain LOS to their superior unit, they will, much of the time, be outside C2 range anyway, so no difference would be detected.I'm sure I thought of a third point.... So the only time you might notice a difference is when a platoon is fighting in woods, where LOS is difficult, even at normal C2 ranges, but even then there will potentially be "Hearing" C2 links. If the AI isn't bound by the same restriction for C2 purposes, it's a trivial difference, in practical terms. 0 Quote Link to comment Share on other sites More sharing options...
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