Pewpewchewchew Posted May 21, 2014 Share Posted May 21, 2014 I've been trying to pick out a few QB battles to play and I've noticed that the AI appears to love forested tiles to the extent of avoiding objectives and buildings. After a few trials on village and town maps I thought that this might just be an issue with these maps with clustered buildings, however this applies to cities too. In the attached screenshot, you'll find that the battalion of Russian defending infantry has exactly zero formations inside buildings, they seem to prefer the little shrubs and even to open terrain. That screen shot was made on the Attack setting, with Germany Attacking with a single spotter unit and a battalion of Russian infantry. The map is picked out by me, it is the second small city map on the list. The time and weather is set to random and rarity on none. Both sides had preview option on infantry only. 0 Quote Link to comment Share on other sites More sharing options...
War RaVeN Posted May 21, 2014 Share Posted May 21, 2014 I got the same feeling... playing QB TTR Master map (attack) forest, bush, roads, hills and villages... but the AI is always to find in the forest... And sometimes deep in the forest, armor etc. 0 Quote Link to comment Share on other sites More sharing options...
emccabe Posted May 21, 2014 Share Posted May 21, 2014 I thought I was the only one 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted May 21, 2014 Share Posted May 21, 2014 You are absolutely correct. I ran up a QB City 063 The AI Defending inf always found a street, tree or shrub to hide in. Not a single Building was occupied I will Report this as a an AI placement Bug. Good Catch! Thank You 0 Quote Link to comment Share on other sites More sharing options...
snarre Posted May 21, 2014 Share Posted May 21, 2014 sorry but there is nou bug, Ai place wery randomly in setup zone . some time ai fill upp hole buildin whit infantry. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted May 21, 2014 Share Posted May 21, 2014 sorry but there is nou bug, Ai place wery randomly in setup zone . some time ai fill upp hole buildin whit infantry. Unfortunately I am not seeing this. I sent the bug report in with backup documents (QB Game save file) and BFC will sort it out. "Random setup" does not explain what I am seeing. 0 Quote Link to comment Share on other sites More sharing options...
Whiterider Posted May 22, 2014 Share Posted May 22, 2014 In CMFI happens the same. I remember playing quick battles in cities and most of units were located outside the buildings. 0 Quote Link to comment Share on other sites More sharing options...
Pewpewchewchew Posted May 22, 2014 Author Share Posted May 22, 2014 In CMFI happens the same. I remember playing quick battles in cities and most of units were located outside the buildings. I just did a quick test on this. The AI seems to be doing to same thing to a lesser extent. The AI did garrison about a platoon in some buildings however the vast majority was not. I don't recall this happening in CMFI in the eariler patches however. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted May 22, 2014 Share Posted May 22, 2014 Checked CMFI and the same ambivalence to Buildings is exhibited. I am adding this to the report. Good news is: CMBN works properly. Again Thanks to all for your good eyes and willingness to speak up. 0 Quote Link to comment Share on other sites More sharing options...
Whiterider Posted May 23, 2014 Share Posted May 23, 2014 Thanks to you Mark . I´m happy to know we´ll enjoy much better quick battles. 0 Quote Link to comment Share on other sites More sharing options...
Pewpewchewchew Posted June 19, 2014 Author Share Posted June 19, 2014 Noticed This in CMBN, same problem of sorts. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted June 19, 2014 Share Posted June 19, 2014 This has been reported. Thanks 0 Quote Link to comment Share on other sites More sharing options...
GI Jas Posted June 20, 2014 Share Posted June 20, 2014 The AI uses too much arty as well. Needs to be an option to turn it off for one or both sides or limit it other than manually tweaking forces selections. 0 Quote Link to comment Share on other sites More sharing options...
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