Jump to content

Playback


Guest John Maragoudakis
 Share

Recommended Posts

Guest John Maragoudakis

Did watching the whole game in one playback make it in the game? This is one exciting feature, especially when watching other peoples games. With a 45 min game, I can literally get some popcorn going and sit back to watch some fun WW2 battles.

Link to comment
Share on other sites

Not sure what to make of the lack of an official response on this subject (is it in but it's a big surprise, or did it just not make it), but--

What would be way kewl would be the ability for the original players to annotate these movies (with the option, of course, for the movie viewer to not see these annotations).

The way it would work is that when a player is viewing a turn, they could pause it at a certain point, and create an annotation via a hotkey or button. This would present a small window where they could type in comments capturing their perspective at the time.

Some details to consider, like where does this annotation text appear during playback, etc., but when viewing other peoples movies it would really help you understand why they did the things that they did, given their side of FoW.

Note that the way I've described doesn't sound like it would require any real mods to the game mechanics or implementation, but then again, I ain't seen the source. In particular, I think it should be part of that person's turn -- after they've finished viewing the playback for that turn, any annotations they've added can't be modified.

(Now please ship the thing so I can leave the design stuff in BTS's capable hands!!!)

Link to comment
Share on other sites

sbg2112,

It sounds interesting BUT I think it'd probably require a hell of a lot of coding PLUS the text would have to be saved in the encrypted movie file thus movie files would no longer be the same size and I can think of a few ways that this would make breaking the encryption easier for hackers also.

If people wanted to do that then they might a well simply use something like Hypercam to make a movie of the playback...

I should get a Hypercam licence soon and I can test if that is possible to do.

------------------

___________

Fionn Kelly

Manager of Historical Research,

The Gamers Net - Gaming for Gamers

Link to comment
Share on other sites

Guest John Maragoudakis

Fionn, can you post any movies,(all the turns together in one continuous playback), of any games played with the beta testers at the Gamers Net?

[This message has been edited by John Maragoudakis (edited 12-15-99).]

Link to comment
Share on other sites

Unfortunately John you don't have what is needed in the code of the beta demo to see what we see when we play the movies.

The beta demo code only contains info for those units in the beta demo.

I AM trying to get a Hypercam licence with a view to posting a real movie ".mpg or.avi" of the game... But I have to wait and see if that's possible. it mightn't be.

------------------

___________

Fionn Kelly

Manager of Historical Research,

The Gamers Net - Gaming for Gamers

Link to comment
Share on other sites

Guest John Maragoudakis

<BLOCKQUOTE>quote:</font><HR>to see what we see when we play the movies.<HR></BLOCKQUOTE>

When you say 'see the movies', are you talking about just a turn's worth or are you guys able to see the whole game in one shot.

Should I put the popcorn away?

Link to comment
Share on other sites

Fionn,

Thanks -- you raise a good point regarding the encryption, but I'm sure the code-slinging talents at BTS could address that.

Regardless, I just wanted to float the idea, because as somebody who has always wanted to discover wargaming, nothing clicked for me until CM. One of the best things about CM is how much it can teach you about WWII tactics and in fact is making me realize just how little I've really learned about tactics in all my reading. So now I'm scrambling to try to learn these before the game comes out so that I'm not caught flat-footed, so to speak. I thought these annotated movies would be one useful tool for that.

Perhaps another approach would be for the experts, such as yourself, to maybe do some hotseat scenarios in the style of AARS, with the express purpose of illustrating different concepts. These would be limited in scope and strictly meant for educational purposes.

Of course, the editor will allow us to do these ourself, and that's great, it's just that I'd like to see / hear the military historians illustrate WWII thinking...

I still would be curious to hear BTS weigh in on the viability / feasibility of this, but that can wait until after CM1.

Well, I'm done with this topic -- for now!

Link to comment
Share on other sites

Well I'm doing some points-based tactics for people which I'll post to CMHQ and others can probably expand on.

They won't be suitable for all since I have a rather particular playing style. I suggest that watching AARs (we have more in the pipeline at CMHQ) is also a good learning tool.

2. We see them turn by turn. I don't think the code to make it a 1 hour moviefest will make it in prior to release.. I might be wrong though but that's my understanding at the present time. I think it will be released later in a patch.

3. I've done a few scenarios which might make it in which go to make some points for people to consider. So far it seems they make those points well and forcefully just as I had hoped.

------------------

___________

Fionn Kelly

Manager of Historical Research,

The Gamers Net - Gaming for Gamers

Link to comment
Share on other sites

Ps. You guys do know that I'm posting tactics tips to CMHQ at the rate of one a day don't you?

I have just sent a week of artillery tips off to Matt.

------------------

___________

Fionn Kelly

Manager of Historical Research,

The Gamers Net - Gaming for Gamers

Link to comment
Share on other sites

Guest John Maragoudakis

<BLOCKQUOTE>quote:</font><HR>I don't think the code to make it a 1 hour moviefest will make it in prior to release.. I might be wrong though but that's my understanding at the present time. I think it will be released later in a patch<HR></BLOCKQUOTE>

Thanks Fionn.

Anyhow, seeing as more people find dead bodies more pressing, the impression is that not too many people think that the full movie feature is so important. At this point in the game, only solid support could save this feature from being pushed aside.

Link to comment
Share on other sites

aawww, common John, until your post no one had said boo about dead bodies for a whole 12 hours. Surely, that must be a bit of a record! smile.gif

Jon

------------------

Quo Fas et Vino du Femme

Link to comment
Share on other sites

Guest John Maragoudakis

Of course it's important. Only by playing back the whole game can you get the best sense of momentum. Everything falls together at that point. You can better see what action stunted the thrust. The whole point of attacking is applying force over time. You must clearly feel the flow of this power.

Link to comment
Share on other sites

John, I accept your last point about the flow-over-time thing, but consider this: By definition this playback has no impact on game play, and can't be used in any useful way for the scenario it was created in. It is something that can only be seen when the battle, and the game, is over. For that reason I don't think its worth having in the game, or rather, not worth delaying the game for.

In other words, a cool, marginally useful feature that I probably wouldn't use much anyway, and would therefore happily forego.

My take on the topic-without-end can be seen there smile.gif

Regards

Jon

------------------

Quo Fas et Vino du Femme

Link to comment
Share on other sites

Guest John Maragoudakis

<BLOCKQUOTE>quote:</font><HR>It is something that can only be seen when the battle, and the game, is over.<HR></BLOCKQUOTE>

Of course. Will that be your last battle? No. You improve by studying what happenned.

Plus I want to see other people's movies. Maybe some nights, I just want to spend an hour watching some great fight imortalised at the gamers net. What better way to disect, er I mean study opponents. Learn thier style. How do they approach towns. How do they take advantage of woods. Do they take chances. All these factors will unfold before yours eyes, uninterupted. A usefull and interesting feature. The whole movie is also like a reward after the game.

If you force a player to download each and every turn's movie, he will lose interest and that can't help the genre.

[This message has been edited by John Maragoudakis (edited 12-17-99).]

Link to comment
Share on other sites

It totally agree with John M - having this feature is essential for improvement, as well as keeping interest inthe game. trying to go back and pinpoint your mistakes by individually loading each and everytturn is a pain. Also having the games immortalized inthis fashion would be an awesome feature for the hall of fame .

SS_PanzerLeader.....out

[This message has been edited by SS_PanzerLeader (edited 12-17-99).]

Link to comment
Share on other sites

 Share

×
×
  • Create New...