Skwabie Posted March 28, 2014 Posted March 28, 2014 I've ran across 1 or 2 scenarios where the enemy force is wiped out from the entire map. Yet the AI does not surrender unless I cease fire or time runs out. What's the trick to do that (I suppose it's via scenario editor obviously)? Reason for it is, I somehow enjoy mopping up weakened enemy units with infantry, instead of blasting them to pieces with artillery and cannons. Now I've done the heavy job proper of securing the objective and victory, I'd like to light a smoke and have some fun in the "after battle". 0 Quote
Combatintman Posted March 28, 2014 Posted March 28, 2014 The scenario designer will likely have allocated the AI player reserves that never arrive to ensure that the AI does not surrender prematurely. By that I mean, if it is a 2 hour scenario, there will be 'reinforcements' due to arrive at the 3 hour point. In my opinion there would be little value in you going into the editor and extending the time because the 'reinforcements' will likely just arrive in a clump at one end of the map. 0 Quote
womble Posted March 28, 2014 Posted March 28, 2014 If you put a large reinforcement group, timed so that it will never enter the map before the timer runs out, the average morale state is boosted by these undamaged units and the AI will never offer a surrender. At least that's one method I think I've seen suggested by the heroes who build the things... 0 Quote
Skwabie Posted March 28, 2014 Author Posted March 28, 2014 Thanks guys. Maybe large reinforcements in exile is not the only option though? One of the no-surrender scenarios I've played is "Route Recce" in the Semper Fi Syria campaign, and the RedFor has no reinforcement for them. Another one IIRC is Dumayr Riot in Highland Games, the reds have reinforcements but they all arrive due time. I wonder if something is done to the victory conditions, like parameters and the points. Or is it something more complex? I've opened up both in scenario editor but couldn't find any pattern in there. Woulda test it myself if only I know how... 0 Quote
YankeeDog Posted March 28, 2014 Posted March 28, 2014 AFAIK the only way to absolutely guarantee no surrender is the aforementioned never-arriving reinforcement trick. Giving one side only very high motivation units will make it very difficult to force that side to surrender, but not impossible. 0 Quote
Combatintman Posted March 28, 2014 Posted March 28, 2014 Pretty sure it is as I described - it took me a while to learn this trick with some of my earlier CMSF scenarios resulting in AI surrenders before I really wanted them to before being made aware of it. My Taliban enemy in most of these were 'fanatic' and had some reinforcements arriving late in the game. Basically when the AI gets below about 40% CE a surrender is triggered. 0 Quote
womble Posted March 29, 2014 Posted March 29, 2014 Basically when the AI gets below about 40% CE a surrender is triggered. 40%? I think it's lower than that, at least in BN and beyond. IME, you have to wipe out 75% of the opposition and most of the rest have to be in poor morale state. 0 Quote
Skwabie Posted April 13, 2014 Author Posted April 13, 2014 Played this the second time just for test. Enemy on the map have all been killed, the "8 Men OK" left were the 3 hour exiled reinforcements. AI never surrendered! 0 Quote
womble Posted April 13, 2014 Posted April 13, 2014 I don't think casualties count toward the morale average. If you killed the opposition faster than you demoralised them, those 8 offmap guys will still be in good nick, making the average morale state "OK", and not forcing a surrender. I suspect that's easier to do with modern firepower than WW2... 0 Quote
Skwabie Posted April 13, 2014 Author Posted April 13, 2014 Womble, I've played BN scenarios where AI has "0 Men OK". Pity didn't take screenies at that time... 0 Quote
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