GerryCMBB Posted January 31, 2014 Share Posted January 31, 2014 Hello: Maybe some of these things have been addressed already? 1. The loader of the ATG sees a juicy tank but the ATG cannot fire as the Gunner cannot see it. IOW has it been changed so that the ATG team can make a small adjustment to the gun so it can fire at the target. 2. Moving tanks being able to spot ATGs too easily? 3. In the CMFI AAR there seemed to be a problem with setting up bunkers where units seemed to have LOS but then when the game started the bunker dropped a bit into the mesh so there was no longer good LOS from it. Thanks, Gerry 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 31, 2014 Share Posted January 31, 2014 4. Still waiting/hoping to hear official word on 7.92K ammo being available for German resupply. This is a good thread to ask about these remaining "wrinkles". 0 Quote Link to comment Share on other sites More sharing options...
akd Posted January 31, 2014 Share Posted January 31, 2014 4. Still waiting/hoping to hear official word on 7.92K ammo being available for German resupply. Yes, 7.92K is included for resupply. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 31, 2014 Share Posted January 31, 2014 Yes, 7.92K is included for resupply. Finally ! Thank you for that gem of information. 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted January 31, 2014 Author Share Posted January 31, 2014 Any answers on #s 1-3? Appreciated, Gerry 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 31, 2014 Share Posted January 31, 2014 Yes, 7.92K is included for resupply. How about grenades? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 31, 2014 Share Posted January 31, 2014 Any way we can get an indication about "Target Briefly" from waypoints other than the current location? I don't know if the target lines are a different colour (if they are, I can't tell), but the 15s countdown at the target end of the line (like you get for TBs from the current location) would help when coming back to a complicated turn. And a plea to get the targeting line originating from where it's being plotted, rather than the current location too... 0 Quote Link to comment Share on other sites More sharing options...
tdogg Posted January 31, 2014 Share Posted January 31, 2014 I know this has been talked about but didn't notice it in the new features, did we end up getting select unit from movement path to compliment the moveable waypoints? 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted February 1, 2014 Author Share Posted February 1, 2014 Anyone have any comment on these 3 questions, please. Thanks, Gerry Hello: Maybe some of these things have been addressed already? 1. The loader of the ATG sees a juicy tank but the ATG cannot fire as the Gunner cannot see it. IOW has it been changed so that the ATG team can make a small adjustment to the gun so it can fire at the target. 2. Moving tanks being able to spot ATGs too easily? 3. In the CMFI AAR there seemed to be a problem with setting up bunkers where units seemed to have LOS but then when the game started the bunker dropped a bit into the mesh so there was no longer good LOS from it. Thanks, Gerry 0 Quote Link to comment Share on other sites More sharing options...
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