Werewolf Posted December 12, 2013 Share Posted December 12, 2013 How does one make custom maps designed in the scenario editor available for Quick Battle selection. I've tried naming them like they are named in the QB dir but that doesn't work. What's the secret? Is it even possible? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted December 12, 2013 Share Posted December 12, 2013 Quick battle maps have to be saved into the Quick Battle Maps directory. /Game Files/Quick Battle Maps instead of /Game Files/Scenarios. Also, make sure the Battle Type the map is set to in the editor matches the Battle Type you have selected in the QB screen or it won't show up in the list. The name of the map is actually irrelevant. 0 Quote Link to comment Share on other sites More sharing options...
Werewolf Posted December 12, 2013 Author Share Posted December 12, 2013 Quick battle maps have to be saved into the Quick Battle Maps directory. /Game Files/Quick Battle Maps instead of /Game Files/Scenarios. Also, make sure the Battle Type the map is set to in the editor matches the Battle Type you have selected in the QB screen or it won't show up in the list. The name of the map is actually irrelevant. Thanks... I had saved into the quick battle maps location but what I hadn't done is consider the battle type. So if one wants the map to be usable for all battle types then one has to save it once for each battle type? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 12, 2013 Share Posted December 12, 2013 save it once for each battle type? Correct. The assumption is that you would need different AI plans for each of the battle types. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 13, 2013 Share Posted December 13, 2013 Attack Assault Probe Maps are all designed with setup areas that make sense for attacking/defending missions. The are NOT useable for Meeting Engagements. I urge you to put any QB Map that shipped with the game in the editor and carefully look at the setup areas and AI Movement orders. Just because an attack/defend scen CAN be played as an attack/defend QB mission does NOT mean it'll fun/interesting to play. The scen original movement orders, time delays and arty setup that were brilliant often becomes just plain weird (that sniper creeping in with movement orders to the church steeple is now a platoon of Wespes!) 0 Quote Link to comment Share on other sites More sharing options...
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