Battlefront Repository Posted November 18, 2013 Share Posted November 18, 2013 US paratroopers land off-target on 6 June 1944 near the village of Saint Jores. German fallschirmjäger are tasked with clearing them out of the village and opening the route north to Sainte-Mère-Église. This is an expansion and complete reworking of the original scenario of the same name. The map is based on modern 2D and 3D maps, as well as 1947 aerial surveys, and is as accurate as it was possible for me to make it. While the scenario is fictional, it is based on the historical situation - several sticks of US paratroopers did land near Saint Jores, and German fallschirmjägers were active in the area as well.For now this is H2H only; AI plans may be added at a later time. You will need the Market Garden module to play. More... 0 Quote Link to comment Share on other sites More sharing options...
Bimmer Posted November 19, 2013 Share Posted November 19, 2013 The text above is somewhat mangled; apparently the accents and umlauts didn't translate well into forum code. Here's the (hopefully) corrected version: US paratroopers land off-target on 6 June 1944 near the village of Saint Jores. German fallschirmjäger are tasked with clearing them out of the village and opening the route north to Sainte-Mère-Église. This is an expansion and complete reworking of the original scenario of the same name. The map is based on modern 2D and 3D maps, as well as 1947 aerial surveys, and is as accurate as it was possible for me to make it. While the scenario is fictional, it is based on the historical situation - several sticks of US paratroopers did land near Saint Jores, and German fallschirmjägers were active in the area as well. For now this is H2H only; AI plans may be added at a later time. You will need the Market Garden module to play. And as an early tease, this is currently in the works: Stay tuned.... 0 Quote Link to comment Share on other sites More sharing options...
Rambler Posted November 22, 2013 Share Posted November 22, 2013 Thanks, Bimmer. Enjoyed your Muddy Waters scenario, and am looking forward to taking this for a spin! 0 Quote Link to comment Share on other sites More sharing options...
Bimmer Posted November 22, 2013 Share Posted November 22, 2013 Thanks! Please let me know how you like this one. 0 Quote Link to comment Share on other sites More sharing options...
Zenomorph Posted November 22, 2013 Share Posted November 22, 2013 HOW (!) did you get those 3d images you have shown here? PLEASE tell me that's not an in-game screenshot and that you were just screwing around in photoshop. If it is, I'll have to buy a MUCH better computer. 0 Quote Link to comment Share on other sites More sharing options...
Bimmer Posted November 22, 2013 Share Posted November 22, 2013 Just screwing around in GIMP trying to teach myself how to use layer masks. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted November 22, 2013 Share Posted November 22, 2013 @ Bimmer, thanks for this update. I played the original, and plan to try this one soon. @ Zenpmorph, I have Corel 4 (basically upgraded PaintShop Pro) and it has a function that allows you to make those kinds of 3D pics. Photoshop no doubt has it as well. It's neat to play around with. 0 Quote Link to comment Share on other sites More sharing options...
Bimmer Posted November 23, 2013 Share Posted November 23, 2013 I hope everyone who plays through this will offer up their comments - it's useful to designers to hear from end-users. Maybe someone will even decide to do a full AAR or DAR on the forum (hint hint...). 0 Quote Link to comment Share on other sites More sharing options...
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