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Mounting Vehicles


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Mounting a vehicle is as simple as giving the foot team an move order and selecting the vehicle. <edit>I should add that you get a little down arrow for the cursor as you place the move order so you can see that they will mount the vehicle. And if the team will not fit in the available seats you will see a red arrow with a ghost buster symbol to indicate that the team will not fit.</edit>

A couple of things to note. They will not mount until the vehicle stops moving. So even though you give the guys a 100m quick move order to mount the vehicle if the vehicle has move orders of this own it will complete its move orders before allowing infantry to mount it. So, either leave the vehicle still or give it move orders that bring it closer to the indented passengers.

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The carrying capacity is indicated as small grey (for empty seats) and green (for filled seats) under the vehicle's picture at the bottom UI panel on the game screen. You will see similar circles to the left for the crew and the ones for passengers on the right.

The game will not let you give a move order into a vehicle for a team that is too big for the available seats. However it will not stop you from giving multiple small teams move orders to mount the vehicle even if their total size will not fit. What will happen is first come first to get seats. The team or teams that arrive late will just not mount the vehicle.

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The carrying capacity is indicated as small grey (for empty seats) and green (for filled seats) under the vehicle's picture at the bottom UI panel on the game screen. You will see similar circles to the left for the crew and the ones for passengers on the right.

Are you sure that s correct? IIRC green dots indicate that a seat is taken by a crewmember and blue dots indicate that a seat is taken a passenger.

Red dots indicate that the occupant of the seat is dead and needs to be removed before the seat can be occupied again. The removal of dead personell from vehicles happens automatically after some time.

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Unloading is a little different, regarding vehicle movement and passenger disembarkation waypoint.

Specifically, you can give a movement command to passengers while the vehicle is still in motion, and when it stops they will disembark and attempt to move to whatever waypoints you have established for them.

Michael

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I noticed one has to be careful with the order in which one issues commands. When careless, I find inf units will make for where the vehicle used to be before moving to where it is now (to embark), and conversely, units debarking may head for where the vehicle came from first, b4 moving to where they are supposed to end up.

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