Erwin Posted August 31, 2013 Share Posted August 31, 2013 There seems to be a difference in effect when you blow a hedge that is perpendicular to a map edge vs a hedge at an angle. I find it only takes one charge to make a hole large enough in a perpendicular hedge for all sizes of vehicles to transit (so long as they are carefully lined up to transit at 90 degrees to the gap). However, I just spent around 10 WEGO turns failing to get vehicles to transit a blown gap in a hedge that is at an angle to the map edge, even when the vehicles are lined up perfectly. Actually, after many tries I was able to get a halftrack and PzII through but have no idea how or why... since I cannot get a small kulbelwagon through, let alone anything bigger. Is this a known issue, or is there a trick to transiting? 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted August 31, 2013 Share Posted August 31, 2013 sometimes you have to blow to holes through to make it passable for vehicles. So use one blast command to the other side and then another one from there back. That does the trick for me. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 31, 2013 Author Share Posted August 31, 2013 Yes, "sometimes" and sometimes on can use only one charge (which I love cos there are rarely enough). My questions is whether there is a difference in the hole that is made if the hedge/wall whatever is at right angles to a map edge as opposed to being at 45 degrees. My experience above is that it is MUCH easier to drive thru a one charge hole in a hedge that is perpendicular, and almost impossible to drive through a hedge that is at an angle. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted August 31, 2013 Share Posted August 31, 2013 I've had problems getting through a 1-charge-hole before, but at the time, I never thought it might be due to the hedge orientation. Of course, in my case, when I made a 2nd hole, there was a little piece of hedge left between them, so I had to make a third ! Grrrrr. Since your observations, it makes me think that this could be related to the building bug where tanks can't go down roads with diagonal building edges on either side. I do hope BFC can look into both issues ( especially if they are connected ). I've seen this problem in FI as well in Sicily maps where rocks on both sides of a diagonal road render it impassable The very presence of a road should be creating a passable route - it's what they're for, right ? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 31, 2013 Author Share Posted August 31, 2013 "...the building bug where tanks can't go down roads with diagonal building edges on either side." They also have a problem going down a diagonal road with any kind of obstruction on each side (hedges in my case). They do it, but with massive time-wasting stops and starts. And yes, with a diagonal I realized it's too easy to make the hole with a little bit of hedge in between. Must blow holes on in perfectly perpendicular hedges if at all possible. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted August 31, 2013 Share Posted August 31, 2013 When I've had this problem, I think it's been 100% because I've blown the gap next to an existing gap in the hedge. You can't put vehicles through the "infantry gap", and that "infantry gap" occludes some of the width of the hole you've blown, so vehicles can't fit. It's a bug/unintented feature. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 1, 2013 Author Share Posted September 1, 2013 Interesting. I tend to blow holes where there is a gap thinking it would result in a better gap for vehicles. However, as I said b4, this worked if the wall/hedge is perpendicular to a map edge, but not at all well when it is at an angle. 0 Quote Link to comment Share on other sites More sharing options...
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