kensal Posted July 31, 2013 Share Posted July 31, 2013 Turn 6 completed: A Coy's eastern most platoon continues coming under heavy calibre and machine gun fire as it advances. It is ordered to shift the axis of its advance to the west and loses its radio operator 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted July 31, 2013 Share Posted July 31, 2013 Turn 6 completed A Coy scouts to the far west come under machine gun fire and go to ground without loss 0 Quote Link to comment Share on other sites More sharing options...
noob Posted August 1, 2013 Author Share Posted August 1, 2013 You definitely dodged a bullet there, if not a few hundred, as it looks extremely risky advancing across the open in that sector without armour support, or fire suppression on the hedgerows. Two more MG42's in the mix and it could get really nasty. 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 1, 2013 Share Posted August 1, 2013 Turn 7 completed: Well, no casualties this turn and A Coy continue their advance through the wheat fields. You can just make out scouts hiding along the hedge line in the top right quadrant 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 1, 2013 Share Posted August 1, 2013 Turn 7 completed D Coy checks out the trench system. The mg fire is from two stuarts to the rear, supporting the advance to the orchard 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 1, 2013 Share Posted August 1, 2013 Turn 7 completed Someone takes a pop at a sniper section moving through the wheat. Those with sharp eyesight will see a faint pinprick of light just to the left of Tommy's head, as the bullet wings harmlessly past Missing seems to have triggered our hero's decision to make like a shepherd and get the flock outta there. This is a wise decision because C Coy's advance elements are moving up the hedge line to the right... 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 2, 2013 Share Posted August 2, 2013 Turn 8 completed Not much to report - D Coy is moving into the orchards supported by the recce squadron, area fire going in from B Coy in reserve. C Coy is moving into position to protect D Coy's flank and swing into Buron. A Coy is forming up to the west. A Coy took one casualty from fire emanating from the centre of Buron. I'll post a situation map with pointy arrows and things next turn to show where everyone is. 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 3, 2013 Share Posted August 3, 2013 Turn 8 completed, no casualties to report. Here is a situation map with pointy arrows and oval shapes: D Coy is continuing its advance to the south and will skirt Buron's east side and only then swing west. It hasn't met any resistance yet. Enemy presence has been detected along its axis of advance in the small black oval but I suspect that presence will be long gone before I get there. Just in case two mortar sections have been called in to lay down a stonk in the area. C Coy is moving parallel to D Coy but further to the west. Its job is to move into the eastern side of Buron and flush out any enemy elements. Already a small enemy presence in the black oval area has withdrawn (black arrow). Once ensconced in east Buron, C Coy will swing west and begin advancing along a wide front to flush out enemy stragglers towards central Buron to what is suspected to be the main or one of the main enemy locations in the large black oval. Enemy movement away from us has been seen. There are some heavy calibre weapons facing east (AT gun that took out our stuart) and a couple of guns facing south (you can see a puff of smoke just above the words B Coy where these pieces are still trying to get the 3rd A Coy scout. B Coy is holding back for the time being and it is using everything it can bring to bear to lay down some support fire into central Buron to support C Coy's advance. 51mm mortars are firing ahead of C Coy too. A Coy is moving forward on a rather narrower axis. Two 51mm mortars are going to lay down smoke to the left of that axis in the area where our scouts attracted some mg fire. The smoke is masking A Coy's movement across this exposed patch. I am expecting retribution from the board's smoke experts for this....A mortar section has been called in to lay some fire into the black oval area. At least one section of enemy has been seen moving west, presumably to try and block A Coy's advance. Overall Battalion is satisfied with the advance to date. 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 3, 2013 Share Posted August 3, 2013 Any comments on all of this are, of course, welcome. 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted August 3, 2013 Share Posted August 3, 2013 Can't remember, but did you have any indirect fire support for this attack? Would have been a good Idea to plot some harassing fire missions into the town just to keep Jerry's head down while you advanced across that open area... 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 3, 2013 Share Posted August 3, 2013 Pretty limited - I've got the Battalion's mortar platoon, consisting 6 tubes. However under the CMPzC rules (as I understand them), each fire mission is limited to a maximum area fire zone of 20m per tube. My mortars are in 3 sections of 2 tubes each, which means that each fire mission can only be an area fire mission with a maximum target zone of 40m. That restriction pretty much limits the mortars to hitting specific targets rather than operating as harassing fire over the objective as a whole. At the moment it is a question of locating the enemy's main defensive positions before committing these assets. My intel tells me that we are facing about a company strength force and that's quite a small force for the space being defended, so it isn't obvious at the moment where they are. 0 Quote Link to comment Share on other sites More sharing options...
noob Posted August 3, 2013 Author Share Posted August 3, 2013 I could of added the 24 guns of the 12th Canadian Field Regiment. They would of been present in 3 x 6 gun CM batteries. Each tube would have a maximum area fire circle diameter of 35m, therefore, a 6 gun battery would have a maximum area fire circle diameter of 210m, plus or minus 10%, = 230m. Therefore, an area of 700 x 230m could have been stonked at the start of the battle. The reason I did not add these weapons is because a CM battery can be used in only one CM battle in a PzC turn, and if the Axis assault the hex during their PzC turn 01, I can add the artillery to that battle. The interesting thing will be if they don't, then I would of missed an opportunity to make this battle easier. Artillery allocation in CMPzC is a game within a game. 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 3, 2013 Share Posted August 3, 2013 Definitely the right decision - we have very limited opposition currently in Buron (afaik) and very substantial counterattack force possibly coming up. The Glens wouldn't thank Division for wasting substantial artillery assets on the assault when they may well be facing a powerful counter thrust by armour and panzer grenadiers 0 Quote Link to comment Share on other sites More sharing options...
noob Posted August 3, 2013 Author Share Posted August 3, 2013 Definitely the right decision - we have very limited opposition currently in Buron (afaik) and very substantial counterattack force possibly coming up. The Glens wouldn't thank Division for wasting substantial artillery assets on the assault when they may well be facing a powerful counter thrust by armour and panzer grenadiers Also, even if there isn't an Axis CM battle to assault this hex after the Axis PzC turn, the artillery will perform automatic opportunity fire during the Axis PzC turn, if the enemy unit is spotted by a unit from the same organisation as the artillery. 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 3, 2013 Share Posted August 3, 2013 Turn 10 completed (the situation map should have said turn 9, not 8). 2 platoons from D Coy are advancing round the eastern edge of Buron's orchards and have reached the first east - west parallel road. 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 3, 2013 Share Posted August 3, 2013 Turn 10 completed The third D Coy platoon begins working through the eastern most orchard 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 3, 2013 Share Posted August 3, 2013 Turn 10 completed These two bods are hot-legging it west down the first east-west parallel away from D Coy. The building to the right is currently being saturated with mg and 51mm mortar fire from C and B Coys and hopefully that will discourage them from taking up residence there 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 3, 2013 Share Posted August 3, 2013 Turn 10 completed A Coy is moving up to the western edge of Buron. A small smoke screen is being laid to the left of this advance to prevent flanking mg fire experienced previously. 51mm HE mortar fire is hitting the hedge line facing the north - south road into this part of Buron (you can see a small amount of smoke from this). Interestingly, the enemy team spotted moving west to counter A Coy can be seen emerging just behind this mortar fire from a gap in the hedge line and presumably with the intention of taking up a position facing down the road. That area will continue being hit by mortar fire and I am laying mg and rifle fire there too, to make the area too hot for them. Will they stick it out there or move off? 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 3, 2013 Share Posted August 3, 2013 Turn 10 completed Finally, C Coy is advancing into East Buron and down the diagonal road, supported by Stuarts. The building to the left is the building by hit by fire, with the enemy team spotted on the road behind it. 0 Quote Link to comment Share on other sites More sharing options...
noob Posted August 3, 2013 Author Share Posted August 3, 2013 Good idea targeting that position with the mortar, and it's paid off. It's a pity they weren't directly under it when it hit, but it will certainly make them go elsewhere, buying more time for your troops to get closer. 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 4, 2013 Share Posted August 4, 2013 Turn 10 completed: Not a good turn unfortunately. Having had limited casualties thus far and none in the last two turns, sheer carelessness / bad practice has resulted in 4 casualties in one of C Coy's platoons. They were advancing down the diagonal road that enters mid Buron, with the intention of swinging south into the orchards. Scouts moving down this channel hadn't drawn any fire and I allowed the platoon to bunch up (as is obvious from the screenshots). A mg opened up from a hedgeline in central Buron enfilading the platoon. Not good: The guy next to the piat is hit The two guys in the central foreground go down together Another good lesson to stop your troops bunching. Here I was being greedy, moving the whole platoon when the move should have been conducted in stages 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 4, 2013 Share Posted August 4, 2013 Turn 10 completed: A stuart trundles through the wheat south of Buron. I want it to get into a position from where it can interdict any retreat and also give fire support against enemy positions in Buron. Its compadre is not far behind 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 4, 2013 Share Posted August 4, 2013 Turn 10 completed: D Coy's leading elements move up towards the second parallel east - west road in east Buron, without opposition. I have cancelled the indirect fire missions in this area given how quickly we are moving forwards 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 4, 2013 Share Posted August 4, 2013 Turn 10 completed: The German section moving forwards to the hedgeline to engage A Coy meanwhile decides to elsewhere in the light of the attention being given to that particular location. This is the signal for A Coy to begin pushing forward down the road into Buron 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted August 7, 2013 Share Posted August 7, 2013 Turn 12 completed: (I missed posting a turn. Sorry) Not much happened during turn 11 save for our inexorable advance towards Buron, Caen and Berlin. Turn 12, however, we seem to be getting to grips with the enemy. Do you remember the machine gunner turn away from our mortars hitting the hedge line facing A Coy? Well they are nothing if not persistent and this turn sees them coming back! Brave eh? Well unfortunately I think (we shall have to see though) the firepower they have to face may be too much. Here they are coming back Advancing closer to the hedge line - elements of A Coy in front of them can be seen advancing down the road A Coy's area fire into the hedge line The epitome of fighting in Normandy villages: A Coy advancing down the road, with the German section visible on the other side of the hedge, a short and, possibly, deadly firefight in the offing 0 Quote Link to comment Share on other sites More sharing options...
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