weapon2010 Posted May 19, 2013 Share Posted May 19, 2013 In CMBO when a platoon hq was killed the compnay hq command could "take over" the platoon in need shown by the red lines.In CMBN, does or can the company hq or higher command have any effect on platoons that have lost their hq? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 19, 2013 Share Posted May 19, 2013 Good question. IIRC the HQ's are supposed to show via the little green lights they are in command (after some time delay). But, it's never been clear (to me anyway) whether the higher level HQ bonuses apply. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 20, 2013 Share Posted May 20, 2013 It been awhile since I tested this but I vaguely recall purposefully killing off a squad one-by-one just to watch the name of the designated platoon HQ change to the next man down each time. ...maybe. That was LONG time ago. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 20, 2013 Share Posted May 20, 2013 I thought weapon2010 was talking about a Co HQ taking over for a KIA Platoon HQ(?) 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted May 20, 2013 Share Posted May 20, 2013 Yes; Coy HQs can take over for Plt HQs in CMx2, whether the Plt HQ is hors de combat or simply out of too far away to exert control. You can easily verify this by putting a unit very far away from its Plt/Section HQ, but adjacent to its Coy HQ. The unit will then show as in "voice command" C2, even though it is clearly not in vocal range of the Plt HQ. IIRC, there are some restrictions on how well Coy HQs can serve as substitute Plt/Section HQs. I don't remember all the details but as I understand it, the net effect is that Coy HQs can't maintain direct C2 links with subordinate units as well as, or over as great a distance, as Plt/Section HQs can. My understanding is that this is intended to abstractly represent the fact that the Coy HQ has larger and more important C2/force management responsibilities to see to, and therefore has limited time & attention it can spare for asserting control over local infantry teams. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted May 20, 2013 Share Posted May 20, 2013 Page 97 of the manual explains how and when company HQs will take over C2 for a platoon. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 20, 2013 Share Posted May 20, 2013 From the manual: "Higher HQs may fulfill this role only to a limited extent. If a squad or team is out of contact with its immediate superior (usually a platoon HQ) then its company or battalion HQ may provide voice and close visual contact, but not radio or distant-visual contact. This simulates that a higher HQ can't babysit a large number of units more than one level lower in the organization, and it means that higher HQs can't be used in a gamey way to make platoon HQs unnecessary, but they can step in and provide command-and-control in a limited radius in emergency situations." Does this imply that the higher HQ bonuses apply? Or, is it only good for C2 purposes ie: disseminating information about the enemy? The manual is unclear. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 21, 2013 Share Posted May 21, 2013 Does this imply that the higher HQ bonuses apply? Or, is it only good for C2 purposes ie: disseminating information about the enemy? The manual is unclear. Maybe I am just dumbly missing the obvious, but I have never gotten clear on what bonuses the platoon HQs provide, aside from disseminating spotting info and maybe some kind of morale boost. Not to put too fine a point on it, there is a great deal about C&C in CMx2 that I don't get. I just proceed with the assumption that something must be going on under the hood and try to keep all my teams and squads within range of their respective HQs. Michael 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 21, 2013 Share Posted May 21, 2013 Agreed. Compared to CM1 the CM2 HQ bonuses have such a subtle effect that it's hard to see much difference between being in command and OOC. IIRC tests have been done with two units firing at each other like a Napoleonic line and the unit with an HQ does better. But, that's not what one does in a normal battle, so... 0 Quote Link to comment Share on other sites More sharing options...
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