Jump to content

Using mechanized infantry


Recommended Posts

This be a stupid question, but how do you use mechanized infantry? I unload the troops, but they don't take the bazooka, etc with them. They don't seem to use the bazooka when on the vehicles. And the driver alone doesn't seem to use any weapon.

Any help would be great!

Thanks in advance,

Fed

Link to comment
Share on other sites

Some suggestions:

[*]During setup split the squads, Assault team first, then AT team.

[*]Mount the AT teams in the halfies, use the Acquire command to grab the tube and bombs.

[*]Mount the assault teams from the "wrong" squads into the halfies, so that A and C teams from the same squad are not in the same track

[*]Mount the remaining rifle teams into the half tracks so that they're not in a track with any other team from their squad.

Link to comment
Share on other sites

Like womble said... split, acquire, load.

Example -

A single 251/3 and two Opels will hold a Panzergrenadier platoon plus additional teams.

9 man squads, except for a single squad which has organic shrek.

Any squad with two or more MP40s is split into "assault" team first. This ensures best use of 9mm ammo and short range weapons.

All other squads are split normally.

The two-man shrek team goes into the 251/3 with the platoon HQ, filling it.

All "A" teams go into one truck.

All "B" teams go into another.

This leaves three slots in one truck and four in another for any additional teams, such as scouts/snipers/breach.

----

No one will re-combine, and all ammo acquires will use the type needed most efficiently.

----

This also speeds the deployment process up, as each team can be given its individual orders while still in transit.

Link to comment
Share on other sites

Yes, acquire BEFORE final load. ;)

The amount available in a single "acquire" command varies depending on the total amount remaining in each vehicle.

You may not want 200 rounds of 9mm for an HQ with a single MP40... so wait until the supply has been depleted by an assault team drawing 600, then hop in for a quick 100 rounds.

Then hop out and allow the final passengers to embark on a stripped, and now expendable, transport.

Good rule of thumb...

Take nothing into the line of fire that is still carrying ammo.

---

I try to bring three vehicles for every Company for ammo purposes if nothing else. A platoon can strip a truck or hannomag of all its ammo without waddling too badly.

Link to comment
Share on other sites

Will an increase in a squads ammo load out slow it down or tire the squad sooner if it is moving quickly?

Yes.

I do not know what the tipping point is. Each increase in weight is tracked, however, when that increase produces an effect which you'd notice is not something I have knowledge of.

Fully laden squads (cannot add another round) will tire MUCH more rapidly than non-laden squads.

A few hundred more rounds, or various rockets, will not make much difference. It'd take thousands of extra rounds.

Ken

Link to comment
Share on other sites

Any squad with two or more MP40s is split into "assault" team first. This ensures best use of 9mm ammo and short range weapons.

Even if your Assault team isn't going to end up with any SMGs (American Armoured Infantry Battalion, I'm looking at you...) you may want to consider splitting the Assault team off first, otherwise the AT team will get the lion's share of the grenades. Once you've sent the TubeGuy off out the way, you can recombine the two rifle teams and then use "Split Teams" to get an even distribution of grenades if you want interchangeable teams. Or leave the A-Team as designated assaulters with all the 'nades, for easy identification later.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...