Georgie Posted January 17, 2013 Share Posted January 17, 2013 There are several issues with the AI that in my humble opinion need to be addressed. 1. Spotting ability of tanks. Way too good. 2. Tanks being able to shoot straight up or down. 3. Foxholes and trenches. Too easy to spot. These I don't think are game changing but will in some battles change the outcome. We are after perfection, Aren't we? 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted January 17, 2013 Share Posted January 17, 2013 1. Agree 2. Not going to be fixed. Too hard to do. Already talked about. 3. Agree or we need a camo version. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted January 17, 2013 Share Posted January 17, 2013 None of the things you describe are really AI issues; they are technical "game physics" issues, for lack of a better term. An AI issue would be something to do with how the computer game engine "decides" what a unit actually does when in a given situation, e.g. what a tank "decides" to do once it spots infantry (shoot at it? with which weapon(s)? stop if moving? pop smoke and retreat if closer than a certain range? etc.), not whether or not it spots the infantry in the first place. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 17, 2013 Share Posted January 17, 2013 The first and last of those aren't really AI problems. YD: it's the AI not being able to handle the elevation thing that's stopping it being modelled though, so it's an AI-simplifying removal of a RL restriction. "Adjusting" (where's that axe, Ford?) the AI to be able to deal with targets outside depression/elevation limits would mean depression and elevation limits could be implemented. 0 Quote Link to comment Share on other sites More sharing options...
Georgie Posted January 17, 2013 Author Share Posted January 17, 2013 None of the things you describe are really AI issues; they are technical "game physics" issues, for lack of a better term. An AI issue would be something to do with how the computer game engine "decides" what a unit actually does when in a given situation, e.g. what a tank "decides" to do once it spots infantry (shoot at it? with which weapon(s)? stop if moving? pop smoke and retreat if closer than a certain range? etc.), not whether or not it spots the infantry in the first place. Does this make it easier or harder to correct? I'm sadly lacking in knowledge in this area of expertise. This same question to Womble's reply. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 17, 2013 Share Posted January 17, 2013 Does this make it easier or harder to correct? 1. Easier 2. Harder 3. Easier 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted January 17, 2013 Share Posted January 17, 2013 Does this make it easier or harder to correct? I'm sadly lacking in knowledge in this area of expertise. This same question to Womble's reply. My totally wild-ass guess is probably easier. Artificial Intelligence routines are notoriously difficult to program, and even small changes in the variables that go into AI "fuzzy logic" routines can have wildly unpredictable effects. I'm sure that changing the technical simulation routines (such as spotting) requires more than a trivial amount of work, but is probably somewhat easier than changing how a unit "thinks". @ Womble: Valid point. The elevation/depression thing is at least AI-related, if not directly an AI issue. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 17, 2013 Share Posted January 17, 2013 Keep in mind that the spotting ability of tanks directly correlates to their Experience. Hence my sig. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 18, 2013 Share Posted January 18, 2013 1. Agree 2. BIG issues, hard to code; couple it with anti-tank weapons/demo charges in towns 3. Agree 2 has a loooong history of discussion. There are very many good reasons why it is the way it is. 0 Quote Link to comment Share on other sites More sharing options...
Killkess Posted January 18, 2013 Share Posted January 18, 2013 While i can understand that the elevation limit is hard to overcome i still think that as long as the issue isnt fixed all infantry at-weapons should be allowed to be fired from inside houses. The current situation (elevation limit and spotting) give the tanks a onesided advantage in town-fighting, something they werent particularly good at. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 18, 2013 Share Posted January 18, 2013 While i can understand that the elevation limit is hard to overcome i still think that as long as the issue isnt fixed all infantry at-weapons should be allowed to be fired from inside houses. The current situation (elevation limit and spotting) give the tanks a onesided advantage in town-fighting, something they werent particularly good at. +1 ........................................................................ 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted January 18, 2013 Share Posted January 18, 2013 While i can understand that the elevation limit is hard to overcome i still think that as long as the issue isnt fixed all infantry at-weapons should be allowed to be fired from inside houses. The current situation (elevation limit and spotting) give the tanks a onesided advantage in town-fighting, something they werent particularly good at. YUP!. See my sig. You nailed it. 0 Quote Link to comment Share on other sites More sharing options...
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