noob Posted July 25, 2012 Share Posted July 25, 2012 This thread is the DAR of a CM battle that my H2H operation has generated, the battle is for the possession of hex 11-10 and the elimination of the small Allied armoured force occupying it. George MC is playing this particular battle on my behalf, and below are some screenshots of his intentions. 0 Quote Link to comment Share on other sites More sharing options...
eltorrente Posted July 25, 2012 Share Posted July 25, 2012 Maybe you shouldn't give his plans away to his opponent (?). 0 Quote Link to comment Share on other sites More sharing options...
noob Posted July 25, 2012 Author Share Posted July 25, 2012 Maybe you shouldn't give his plans away to his opponent (?). The main purpose of this operation is to test the system and rules i nave created, and to demonstrate them to the CM community, so i'm not concerned about security when it comes to intel, i will leave that up to the integrity of the people that are playing the battles 0 Quote Link to comment Share on other sites More sharing options...
noob Posted July 25, 2012 Author Share Posted July 25, 2012 Maybe you shouldn't give his plans away to his opponent (?). I have asked Kuderian to recruit you to the Allied cause, are you game ?, if so, you will be playing the other CM battle on hex 12-10. 0 Quote Link to comment Share on other sites More sharing options...
eltorrente Posted July 25, 2012 Share Posted July 25, 2012 I have asked Kuderian to recruit you to the Allied cause, are you game ?, if so, you will be playing the other CM battle on hex 12-10. Yeah, I'd love to play! 0 Quote Link to comment Share on other sites More sharing options...
noob Posted July 25, 2012 Author Share Posted July 25, 2012 Yeah, I'd love to play! Excellent, give me an email address and i will give you access to the Allied dropbox. 0 Quote Link to comment Share on other sites More sharing options...
eltorrente Posted July 25, 2012 Share Posted July 25, 2012 Excellent, give me an email address and i will give you access to the Allied dropbox. johnnyscea@yahoo.com 0 Quote Link to comment Share on other sites More sharing options...
noob Posted July 26, 2012 Author Share Posted July 26, 2012 Here goes with the opening moves of the CM battle at hex 11-10. Below are the positions George has placed his units in, the infantry company at the north edge of the map has been positioned incorrectly because i failed to communicate how PzC units in travel mode should be deployed in a CM battle, which is in a strip 11 tiles long by 1 tile wide, at right angles to the map edge, which can be placed anywhere in the 1000m x 11 tiles attackers deployment zone. The Allied player has one move in my opinion, and that is to make a run up the east edge of the map to reach the Allied exit zone, however due to the nature of the terrain, George cannot deploy to block that position directly as there is no cover from long range fire, and he only has one infantry company there with one Pz Shrek, therefore the Allied player has a window of opportunity to escape. D'oh !!! On the bright side, at least the Allied CO has shown he is on the ball, so this operation should be a good one, and i will now take possession of the map and hex without sustaining casualties. 0 Quote Link to comment Share on other sites More sharing options...
Jaksteri Posted July 27, 2012 Share Posted July 27, 2012 Looks like fun, reminds me of the Combat Mission: Barbarossa to Berlin dynamic campaign mod. Buggy but amazingly stable considering the engine it's supposed to work with. 0 Quote Link to comment Share on other sites More sharing options...
noob Posted July 28, 2012 Author Share Posted July 28, 2012 To continue with the DAR on behalf of George, as the Axis infantry move to cover, the escaping Stuarts appear charging toward their exit zone. They're over there mate !!! As the Stuarts make good their escape they cheekily take some pot shots at the Axis infantry teams..........and to the guy with the binoculars.......... "THEY'RE OVER THERE MATE !!!" It's then i realise how vulnerable the Axis infantry teams are, given the nearest armour support is at the other side of the map !!! 0 Quote Link to comment Share on other sites More sharing options...
noob Posted July 28, 2012 Author Share Posted July 28, 2012 And they've stopped :eek: So from "damn !!!...they're escaping" it was now "escape,escape !!!....please, escape !!!" And relax. That concludes the battle at hex 11-10, which made up for in comedy value, what it lacked in action 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted July 28, 2012 Share Posted July 28, 2012 Good finish, noob! P.S. My Axis 12-10 report is on it's way in a little while. 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted July 28, 2012 Share Posted July 28, 2012 noob, Nice one. It looked pretty grim on the map from PzC. I didn't think the lads had much of a chance to survive. Having the play-out done this way with CMBN is really neat. Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
noob Posted July 28, 2012 Author Share Posted July 28, 2012 noob, Nice one. It looked pretty grim on the map from PzC. I didn't think the lads had much of a chance to survive. Having the play-out done this way with CMBN is really neat. Heinrich505 It was interesting to see how certain operational decisions had knock on tactical effects, and even though the forces were unbalanced, and the games lasted no more than three turns, they were still fascinating to see play out, and were a validation of my decision to resolve all the battles using CMBN. 0 Quote Link to comment Share on other sites More sharing options...
Kuderian Posted July 30, 2012 Share Posted July 30, 2012 Phwew! Made it Didn't realize you had only Infantry in that corner , lucky this time.... Allied CO 0 Quote Link to comment Share on other sites More sharing options...
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