Bille.dk Posted June 28, 2012 Share Posted June 28, 2012 Will there be maps for more than two multiplayers ie. two or three players on each side? 0 Quote Link to comment Share on other sites More sharing options...
Destraex1 Posted June 28, 2012 Share Posted June 28, 2012 will their finally be COOP vs AI"? 0 Quote Link to comment Share on other sites More sharing options...
Destraex1 Posted June 28, 2012 Share Posted June 28, 2012 double post 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 28, 2012 Share Posted June 28, 2012 No .................... 0 Quote Link to comment Share on other sites More sharing options...
StoneAge Posted June 28, 2012 Share Posted June 28, 2012 - Hotkey Unit Groups. Select units and assign them to number keys for quick navigation during gameplay. To change the camera's location press Alt and the number of the group you want to navigate to. The camera relocates and the highest level unit of that group is automatically selected. In Iron Mode, only HQs can be assigned to hotkey unit groups. This new feature could be used to get what you want (Iron Mode) assign HQ units to a number and tell each player which HQ number he has control of. cons: No password per group (players can access other formations - players you trust will fix this) How you deal with assigned company assets. Could be fun to play at level 1 controlling 1 platoon while others control the other platoons in a company. Passing orders between players by email each turn with a 200 character limit for each 1 minute turn. 0 Quote Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted July 1, 2012 Share Posted July 1, 2012 Coop would be nice but a Pause for TCP/IP games is amazing..... Although I am concerned in the write up that you have to request a pause from you fellow player? Would that no cause an unnecessary delay? Why not allow people to pause right at that exigent instant that something has change on the map etc. Obviously you can't abuse the pause or no one would play with you. Hate though having to ask your opponent to approve the request sees onerous in a fast moving game IMHO......Or do I have it wrong? 0 Quote Link to comment Share on other sites More sharing options...
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