Ranger33 Posted May 27, 2012 Share Posted May 27, 2012 So I'm playing a PBEM QB as the Germans. I take a standard Grenadier company plus some support, including a medium mortar team. During setup I put the Machine Gun Section HQ next to the mortar team, but notice that they don't have a radio, so I to put the Company HQ there to be the radio contact. As the battle goes on, I call for arty from the mortar team, the minutes tick down and they fire the first spotting round. At this point things aren't going so hot at the front and I need every man I can get, so I bring forward the MG Section HQ, which I had forgotten about. Next turn I look to check on the arty status and guess what? The mortar is now out of contact for all platoon HQs and the mission has been canceled. I look and discover that the mortar team is under the command of the MG Section HQ, even though I thought I assigned them to the Company HQ. Regardless, only the Company HQ has a radio, and they are still sitting in place by the mortars. Best of all, the mortar shows that it is out of contact with the Company HQ, even though they are practically on top of each other. While it probably won't change the outcome of the battle, this is still extremely frustrating. I could have sworn it wasn't the case before, but after some testing it seems that a mortar can only be used to call in fire if it is in contact with it's direct HQ, even if said HQ does not have a radio. Say that platoon HQ takes a random hit and is knocked out; no more indirect fire from that mortar is possible by radio, even if you have the Coy HQ in the same action spot. If you have two mortar teams next to each other, one under the direct command of the Coy HQ, and one under some platoon under the Coy HQ, only the direct one would be considered "in contact" and available for other units to call in, which makes no sense whatsoever. The C2 system seems needlessly complex and rigid. As it is, it seems that a squad that gets separated from it's platoon HQ cannot benefit from being near any other HQ. You can't send the company XO to an isolated MG team to bolster morale. Heck, sending the Battalion HQ there won't do any good. Obviously, units should get the most benefit from their designated HQ, but being near another HQ should be almost as good, at least keeping them in "in contact" morale. Having a simple "area of effect" for HQ's would work so much better, and in my mind be more realistic: HQ's give the same bonuses as they do now, a unit can only benefit from one HQ at a time, and priority would be given to the direct HQ, but if it isn't available they switch to the most appropriate one that is within contact (using the same visual, verbal, etc. contact system). Finally, any unit with a radio should be able to serve as a relay for indirect fire, the mortar team leader is the one doing the talking anyway! Just my two cents. Okay, that's my rant. Maybe the whole mortar thing was already obvious to everyone else, but I had somehow never run into it before. 0 Quote Link to comment Share on other sites More sharing options...
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