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The Missing Pieces. It's so good, but if only...


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I've been playing CMBN since its release and I have to say that I find it to be a truly magnificent game. I've been enjoying it even more than the CM1 series.

I'm now used to most of its idiosyncrasies, and things that I found awkward at first have become second nature. And yet... there are just a few small elements that I feel are actually missing rather than just being the result of CMBN's design ethos.

They are all to do with player feedback and I don't think that they are too outlandish to include within a future patch.

1) A Floating 'Unit Status' toggle (Perhaps including:Morale/Suppression/Active Soldiers). I feel its absence painfully - especially during RT missions.

Currently it is very difficult to grab a mental snapshot of what is happening without being forced to continually pause the game and investigate each unit individually. This quickly becomes tiresome and takes some of the fun away. I realise that experienced players may feel that the confusion adds to the spirit of the game, but it was during teaching a novice how to play CMBN that I discovered how the lack of 'globally accessible' information quickly demoralised him. I could detect the frustration it was causing him (I still hope to be able to convince him to persevere).

2) A 'Show all Targets' hotkey. In the same way as when a player selects a unit he gets to see the movement paths of all his other units, it would also be very useful to see all the (direct and indirect) targets currently chosen by the player.

3) A Floating 'Team Affiliation' hotkey Once a player has split up a few squads it can become cumbersome and time consuming to work out which team belongs to which squad. It would be really helpful if this information could be included in the floating icon.

I think that these small changes would really enhance the fluidity of gameplay and help new players get the most of of CMBN.

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